Conditional Drops: Difference between revisions
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*''Player has/hasn't accomplished some task''. Some items will only drop after you have done something particular in the game. All of the items that are unlocked by talking to [[Grandpa]] have this conditional applied to them. In particular, the [[water-polo mitt]] has this condition, as well as the condition that only one can be obtained in an [[ascension]]. | *''Player has/hasn't accomplished some task''. Some items will only drop after you have done something particular in the game. All of the items that are unlocked by talking to [[Grandpa]] have this conditional applied to them. In particular, the [[water-polo mitt]] has this condition, as well as the condition that only one can be obtained in an [[ascension]]. | ||
*''The item is in a set of mutually-exclusive drops''. Some monsters will drop only 1 out of a set of possible items at a time, such as the [[swarm of fire ants]] dropping their [[Familiar Equipment|familiar equipment]] items, or the [[swarm of scarab beatles]] dropping their shirts, or Hobo Bosses dropping their outfit pieces. | *''The item is in a set of mutually-exclusive drops''. Some monsters will drop only 1 out of a set of possible items at a time, such as the [[swarm of fire ants]] dropping their [[Familiar Equipment|familiar equipment]] items, or the [[swarm of scarab beatles]] dropping their shirts, or Hobo Bosses dropping their outfit pieces. | ||
*''A Monster drops only a single copy of an item, but the drop rate changes based on certain conditions.'' For instance, the [[whitesnake]] drops a bird rib at 20% base rate if you have not yet talked to [[Mr. Alarm]], but at 35% if you have talked to him. This means that there are two different bird rib drops, each of which has a conditional which is mutually exclusive with the other. Similar drop-rate-modifying conditionals are on [[lion oil]], [[grave robbing shovel]]s, and [[Sabre teeth]], and probably other items as well. | |||
*''Other''. Various other conditions may exist within the game that are not yet noticed or thoroughly understood by the players. | *''Other''. Various other conditions may exist within the game that are not yet noticed or thoroughly understood by the players. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Items| {{PAGENAME}}]] | [[Category:Items| {{PAGENAME}}]] |
Revision as of 20:44, 12 October 2010
Conditional drops are items that will only drop from a certain monster if a particular set of conditions is met.
All items that are pickpocket-only are also conditional drops. On the other hand, you cannot pickpocket any conditional drop that is not a pickpocket-only item. Furthermore, no conditional drop can be acquired through a disintegration ray from a He-Boulder familiar (a conditional item can still drop following the usual mechanic, it is just not guaranteed).
- Normal Hobos cannot be disintegrated for items
Types of Conditions
The condition that a conditional drop must satisfy in order to be able to drop can be one or more of the following. The list may not be an exhaustive list of all conditions that exist within the game's code.
- Character has Torso Awaregness. This condition exists on all shirts a monster can drop, meaning all shirt drops are inherently conditional.
- Character is of the correct class. Some monsters, like The Clownlord Beelzebozo and the Jilted Mistress drop different items depending on your character's class. That is to say, the monster will only drop a given item if you are of the matching class.
- Monster is in the correct location. This condition applies to monsters such as skeletal sommeliers and possessed wine racks, whose drops depend on where they were encountered.
- Random number is within a certain range. This type of condition applies to any drop which occurs with a probability of less than 1%, such as with the drops of the scary pirates. The game internally only supports integer percents for drop rates, so in order to mimic the functionality of non-integer rates a conditional is used.
- Trivial conditional. This is a conditional which is always true, but since it exists the item is still considered a conditional item and cannot be stolen through pickpocket mechanics. This type of condition is applied to almost every item that is dropped by monsters found in The Sea. This condition is also applied to clockwork keys.
- Player does or does not have a certain amount of an item in his inventory. This conditional is applied to some quest items, as well as to the drops of the gelatinous cube. A player can only have at most 2 snakehead charrrms (or 1 Talisman o' Nam) at a time, for example.
- Player has/hasn't seen a particular item drop in this ascension. This condition is applied to most quest items, most of which a player can only get one of in an ascension. Typically, once a player has acquired a certain amount of an item, the item will no longer drop. The water-polo mitt is such an item, as is the snakehead charrrm.
- Player has/hasn't accomplished some task. Some items will only drop after you have done something particular in the game. All of the items that are unlocked by talking to Grandpa have this conditional applied to them. In particular, the water-polo mitt has this condition, as well as the condition that only one can be obtained in an ascension.
- The item is in a set of mutually-exclusive drops. Some monsters will drop only 1 out of a set of possible items at a time, such as the swarm of fire ants dropping their familiar equipment items, or the swarm of scarab beatles dropping their shirts, or Hobo Bosses dropping their outfit pieces.
- A Monster drops only a single copy of an item, but the drop rate changes based on certain conditions. For instance, the whitesnake drops a bird rib at 20% base rate if you have not yet talked to Mr. Alarm, but at 35% if you have talked to him. This means that there are two different bird rib drops, each of which has a conditional which is mutually exclusive with the other. Similar drop-rate-modifying conditionals are on lion oil, grave robbing shovels, and Sabre teeth, and probably other items as well.
- Other. Various other conditions may exist within the game that are not yet noticed or thoroughly understood by the players.