Conditional Drops: Difference between revisions

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imported>JoeTheSauceror
Adding an addition to "Location drops"
imported>Nius Atreides
Completely rewrote this page to make it easier to read. Categorized known conditions. Removed some irrelevant or duplicate information. Changed some erroneous claims, verified others.
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[[Conditional Drops|Conditional drops]] are [[:Category:Items|items]] that will only drop from a certain [[:Category:Combat Adventures|monster]] if a particular set of conditions is met.
[[Conditional Drops|Conditional drops]] are [[:Category:Items|items]] that will only drop from a certain [[:Category:Combat Adventures|monster]] if a particular set of conditions is met.


==Types of Conditions==
==Examples of Conditions==
The condition that a conditional drop must satisfy in order to be able to drop can be one or more of the following.  The list may not be an exhaustive list of all conditions that exist within the game's code.
This is a non-exhaustive list of known drop conditions that exist for some items in the game. It is likely that there are additional conditions which are deliberately obscured or obfuscated to prevent over-[[farming]] or abuse.
*''Character has [[Torso Awaregness]]''.  This applies to most shirts which only drop when you know about your torso.
* <p>'''Player Has Skill'''</p><p>A player must have learned a specific skill.</p>
*''Character is of the correct [[class]]''. Some monsters, like [[The Clownlord Beelzebozo]] and the [[Remains of a jilted mistress|Jilted Mistress]] drop different items depending on your character's class. That is to say, the monster will only drop a given item if you are of the matching class.
** Most [[shirts]] will drop only after the player has learned [[Torso Awaregness]].
*''Monster is in the correct [[locations|location]]''.  Historically this condition applied to monsters such as [[skeletal sommelier]]s, [[Retrieve Yossarian's Tools|gremlins]] and [[possessed wine rack]]s, whose drops depended on where they were encountered.
* <p>'''Player Is Correct Class'''</p><p>A player must be the right [[class]] for an item to drop. Usually such items have counterparts for each class.</p>
*''Random number is within a certain range''.  This can also apply to otherwise guaranteed drops to make random drops unaffected by item bonuses, such as [[Hobopolis]] non-outfit items and the [[gnawed-up dog bone]].
** Some monsters, like [[The Clownlord Beelzebozo]] and the [[Remains of a jilted mistress|Jilted Mistress]] drop different items depending on your character's class.
*''Player does or does not have a certain amount of an item in his inventory''. This conditional is applied to some [[:Category:Quest Items|quest items]], as well as to the drops of the [[gelatinous cube]].  A player can only have at most 2 [[snakehead charrrm]]s (or 1 [[Talisman o' Namsilat]]) at a time, for example.
* <p>'''Correct Inventory Contents'''</p><p>A player must have the correct number of an item in their inventory for the drop to occur; either a specific amount or a range of quantities (such as "more than zero").</p>
**''Player has/hasn't seen a particular item drop in this [[ascension]]''.  This condition is applied to most [[:Category:Quest Items|quest items]], most of which a player can only get one of in an ascension.  Typically, once a player has acquired a certain amount of an item, the item will no longer drop. The [[water-polo mitt]] is such an item, as is the [[snakehead charrrm]].
** The [[gelatinous cube]]'s drops are dependent on the player's inventory contents.
*''Player has/hasn't accomplished some task''.  Some items will only drop after you have done something particular in the game. All of the items that are unlocked by talking to [[Grandpa]] have this conditional applied to them.  In particular, the [[water-polo mitt]] has this condition, as well as the condition that only one can be obtained in an [[ascension]].
* <p>'''Number of Drops This Ascension'''</p><p>An item will only drop if the number of times this item, or another item, has dropped this ascension is a specific amount or within a range of quantities (such as "more than zero").</p>
*''The item is in a set of mutually-exclusive drops''. Some monsters will drop only 1 out of a set of possible items at a time, such as the [[swarm of fire ants]] dropping their [[Familiar Equipment|familiar equipment]] items, or the [[swarm of scarab beatles]] dropping their shirts, or Hobo Bosses dropping their outfit pieces.
** Most quest items ''do not'' use this condition despite that they appear to. For example, the [[secret tropical island volcano lair map]] is a one-time drop because the monster which drops it can only be encountered once. Though the programming of KoL might technically designate such items as one-time drops, such a designation is irrelevant as it is not the true limiting factor on the item's drop rate.
*''A Monster drops only a single copy of an item, but the drop rate changes based on certain conditions.''  For instance, the [[whitesnake]] drops a bird rib at 20% base rate if you have not yet talked to [[Mr. Alarm, I Presarm|Mr. Alarm]], but at 35% if you have talked to him. This means that there are two different bird rib drops, each of which has a conditional which is mutually exclusive with the other.  Similar conditionals are on [[lion oil]], [[grave robbing shovel]]s, [[sabre teeth]], and all drops from the [[C. H. U. M.]] (whose rates depend on the monster's image).
** ''Some'' [[quest items]] operate this way, usually with a maximum incidence of one, when the monster which drops them can be encountered more than once. The [[broken wings]] are an example of this.
*''Trivially conditional'': This condition is always true. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3378076#post3378076 Historically], this condition was used to prevent [[pickpocket]]ing and [[yellow ray]]-ing. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3931018#post3931018 Nowadays], those are their own flags, separate from conditionality.
** The [[water-polo mitt]] is a one-time drop but is not a [[quest item]].
*''Other''. Various other conditions may exist within the game that are not yet noticed or thoroughly understood by the players.
** [[Lion oil]] will only drop if a [[bird rib]] has dropped at least once.
* <p>'''Player Has Completed Task'''</p><p>An item will only drop if the player has completed some specific task.</p>
** All of the items unlocked by talking to [[Grandpa]] have this condition.
* <p>'''Item is Not Dropping With Other Item'''</p><p>There exist sets of items wherein each member has its own die roll but only one successful roll can trigger a drop in a given fight.</p>
** The [[swarm of fire ants]] can only drop one of their [[Familiar Equipment|familiar equipment]] items in any given fight.
** The [[swarm of scarab beatles]] can only drop one of their [[shirt]]s in any given fight.
 
 
==Historic Conditions==
These conditions were used in the past but are no longer known to be used, sometimes due to changes to game mechanics.
* <p>'''Encounter is in [[locations|Location]]'''</p><p>A monster or non-combat adventure which can be accessed in multiple locations must be encountered in a specific location to drop a given item.</p>
** [[Retrieve Yossarian's Tools|Gremlins]] used to drop Yossarian's tools only if fought in the correct location. The tools are no longer dropped by the monsters, but are generated when the [[molybdenum magnet]] is used at the correct time during fights.
** This condition used to apply to [[skeletal sommelier]]s and [[possessed wine rack]]s before the May 14, 2014 [[Spookyraven Manor]] revamp.
* <p>'''Trivially Conditional'''</p><p>This condition is always true. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3378076#post3378076 Historically], this condition was used to prevent [[pickpocket]]ing and [[yellow ray]]-ing. [http://forums.kingdomofloathing.com/vb/showthread.php?p=3931018#post3931018 Nowadays], those are their own flags, separate from conditionality.</p>
 
 
==Soft Conditions==
Many items' drop rates depend on various conditions (other than [[Maximizing Your Item Drops|drop rate modifying effects or equipment]]) but never have a drop rate of zero. They always ''can'' drop but the likelihood of doing so varies.
* Talking to [[Mr. Alarm, I Presarm|Mr. Alarm]] changes the drop rate of [[bird rib]]s from 35% to 20%.
* The [[grave robbing shovel]]'s drop rate is higher during the [[The Wizard of Ego|Wizard of Ego]] quest.
* [[Sabre teeth]] drop rates are much higher during [[Bad Moon]].
* All drop rates from the [[C. H. U. M.]] depend on the monster's image.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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Revision as of 11:37, 9 March 2019

The Hermit humbly requests that this page be rewritten or expanded.

This page is badly out of date, thanks to changes in the game since 2009 (and also contains just plain errors). Needs overhaul to explain how item drops actually work, and to list correct conditions.

Conditional drops are items that will only drop from a certain monster if a particular set of conditions is met.

Examples of Conditions

This is a non-exhaustive list of known drop conditions that exist for some items in the game. It is likely that there are additional conditions which are deliberately obscured or obfuscated to prevent over-farming or abuse.

  • Player Has Skill

    A player must have learned a specific skill.

  • Player Is Correct Class

    A player must be the right class for an item to drop. Usually such items have counterparts for each class.

  • Correct Inventory Contents

    A player must have the correct number of an item in their inventory for the drop to occur; either a specific amount or a range of quantities (such as "more than zero").

    • The gelatinous cube's drops are dependent on the player's inventory contents.
  • Number of Drops This Ascension

    An item will only drop if the number of times this item, or another item, has dropped this ascension is a specific amount or within a range of quantities (such as "more than zero").

    • Most quest items do not use this condition despite that they appear to. For example, the secret tropical island volcano lair map is a one-time drop because the monster which drops it can only be encountered once. Though the programming of KoL might technically designate such items as one-time drops, such a designation is irrelevant as it is not the true limiting factor on the item's drop rate.
    • Some quest items operate this way, usually with a maximum incidence of one, when the monster which drops them can be encountered more than once. The broken wings are an example of this.
    • The water-polo mitt is a one-time drop but is not a quest item.
    • Lion oil will only drop if a bird rib has dropped at least once.
  • Player Has Completed Task

    An item will only drop if the player has completed some specific task.

    • All of the items unlocked by talking to Grandpa have this condition.
  • Item is Not Dropping With Other Item

    There exist sets of items wherein each member has its own die roll but only one successful roll can trigger a drop in a given fight.


Historic Conditions

These conditions were used in the past but are no longer known to be used, sometimes due to changes to game mechanics.

  • Encounter is in Location

    A monster or non-combat adventure which can be accessed in multiple locations must be encountered in a specific location to drop a given item.

  • Trivially Conditional

    This condition is always true. Historically, this condition was used to prevent pickpocketing and yellow ray-ing. Nowadays, those are their own flags, separate from conditionality.


Soft Conditions

Many items' drop rates depend on various conditions (other than drop rate modifying effects or equipment) but never have a drop rate of zero. They always can drop but the likelihood of doing so varies.