Crimbonium Mine: Difference between revisions
From A KoL Wiki
imported>Yatsufusa m added Category |
imported>Yatsufusa structured existing text; added some defaults |
||
Line 1: | Line 1: | ||
'' | ''Without wearing [[High-Radiation Mining Gear]]'': | ||
:You probably shouldn't go into a highly-radioactive mine without wearing some sort of protection. | |||
''When wearing [[High-Radiation Mining Gear]]'': | |||
<center>''(Shows a [[Mining]] system.)''</center> | |||
*If the rock does not twinkle: | |||
<center>(text)</center> | |||
<center>''then''</center> | |||
<center>(text)</center> | |||
{{acquire|item=peppermint tailing}} | |||
*If the rock twinkles: | |||
<center>(text) | |||
{{acquire|item=nugget of Crimbonium}} | |||
''or'' | |||
(text) | |||
{{HP|type=lose}}</center> | |||
---- | ---- | ||
Occurs when clicking "Crimbonium Mine" in the [[Desert Beach]]. | Occurs when clicking "Crimbonium Mine" in the [[Desert Beach]]. | ||
==Notes== | |||
*You must be wearing the [[High-Radiation Mining Gear]] in order to access this area. | |||
*There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings. | |||
*Mining uses adventures like usual, unless you have the [[Oily Legs]] effect (randomly received from [[flask of mining oil]]), then one charge is consumed instead. | |||
*If you have the [[Crimbonar]] effect (also randomly received from [[flask of mining oil]]), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with [[Object Detection]], as in any standard mine. | |||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 15:05, 8 December 2014
Without wearing High-Radiation Mining Gear:
- You probably shouldn't go into a highly-radioactive mine without wearing some sort of protection.
When wearing High-Radiation Mining Gear:
- If the rock does not twinkle:
![]() | You acquire an item: peppermint tailing |
- If the rock twinkles:
![]() | You acquire an item: nugget of Crimbonium |
or
(text)
![]() | You lose some hit points. |
Occurs when clicking "Crimbonium Mine" in the Desert Beach.
Notes
- You must be wearing the High-Radiation Mining Gear in order to access this area.
- There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings.
- Mining uses adventures like usual, unless you have the Oily Legs effect (randomly received from flask of mining oil), then one charge is consumed instead.
- If you have the Crimbonar effect (also randomly received from flask of mining oil), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with Object Detection, as in any standard mine.