Crimbonium Mine: Difference between revisions
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*There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings. | *There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings. | ||
*Mining uses adventures like usual, unless you have the [[Oily Legs]] effect (randomly received from [[flask of mining oil]]), then one charge is consumed instead. | *Mining uses adventures like usual, unless you have the [[Oily Legs]] effect (randomly received from [[flask of mining oil]]), then one charge is consumed instead. | ||
*The [[Unaccompanied Miner]] passive skill works as usual, but the [[Oily Legs]] effect gets consumed before charges from this skill get used up. | |||
*If you have the [[Crimbonar]] effect (also randomly received from [[flask of mining oil]]), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with [[Object Detection]], as in any standard mine. | *If you have the [[Crimbonar]] effect (also randomly received from [[flask of mining oil]]), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with [[Object Detection]], as in any standard mine. | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 00:49, 9 December 2014
Without wearing High-Radiation Mining Gear:
- You probably shouldn't go into a highly-radioactive mine without wearing some sort of protection.
When wearing High-Radiation Mining Gear:
- If the rock does not twinkle:
![]() | You acquire an item: peppermint tailing |
![]() | You gain some Meat. |
You gain some Strongness. |
You gain some Enchantedness. |
- If the rock twinkles:
![]() | You acquire an item: nugget of Crimbonium |
or
An inexpert shot with your mining laser causes a tremendous cave-in!
![]() | You lose some hit points. |
- With Oily Legs active:
![]() | You lose some of an effect: Oily Legs (1 Adventure) |
Occurs when clicking "Crimbonium Mine" in the Desert Beach.
Notes
- You must be wearing the High-Radiation Mining Gear in order to access this area.
- There are 10 promising chunks per mine. A contiguous group of 6 promising chunks will be the nuggets of Crimbonium, the other 4 chunks (some of which may be contiguous with the Crimbonium) will be cave-ins. Other chunks will give ~10 of one substat or ~25 meat, in addition to the peppermint tailings.
- Mining uses adventures like usual, unless you have the Oily Legs effect (randomly received from flask of mining oil), then one charge is consumed instead.
- The Unaccompanied Miner passive skill works as usual, but the Oily Legs effect gets consumed before charges from this skill get used up.
- If you have the Crimbonar effect (also randomly received from flask of mining oil), you can see all the promising chunks, regardless of whether you're close to them or not. You can also see all promising chunks with Object Detection, as in any standard mine.