Critical hit: Difference between revisions

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* A '''critical hit''' occurs randomly (with a 1-in-[[11]] chance, subject to [[Critical Hit Chance|certain modifiers]]) when hitting with a ranged or melee attack. It increase the amount of [[Weapon Damage|damage]] you deal to your [[Monster_Compendium|opponent]].  Specifically, it doubles the weapon power component of the damage:
* A '''critical hit''' occurs randomly (with a 1-in-[[11]] chance, subject to [[Critical Hit Chance|certain modifiers]]) when hitting with a ranged or melee attack. It increases the amount of [[Weapon Damage|damage]] you deal to your [[Monster_Compendium|opponent]].  Specifically, it doubles the weapon power component of the damage:
   weapon damage = (a term based on your stats vs. monster's defense) +
   weapon damage = (a term based on your stats vs. monster's defense) +
                   (10% to 20% of mainpower) * crit * tsfactor        +
                   (10% to 20% of mainpower) * crit * tsfactor        +

Revision as of 04:08, 27 December 2007

  • A critical hit occurs randomly (with a 1-in-11 chance, subject to certain modifiers) when hitting with a ranged or melee attack. It increases the amount of damage you deal to your opponent. Specifically, it doubles the weapon power component of the damage:
 weapon damage = (a term based on your stats vs. monster's defense) +
                 (10% to 20% of mainpower) * crit * tsfactor        +
                 (10% to 20% of offhandpower)                       + 
                 (bonus melee damage)                               +
                 (bonus elemental damage)
Where
  • For a comprehensive list of all items that affect the critical hit percentage, see Critical Hit Chance.

Monster Critical Hits

Monsters can critical hit too -- but a monster critical hit doesn't cause you any extra damage; it just succeeds in hitting when it otherwise would have missed. Monster critical hits, like monster fumbles, occur with a 1/22 (4.5%) chance per round. Thus, the total chance of abnormal monster behavior in any given round is 1/11, the same as player critical hits.