Accordion Bash: Difference between revisions

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<br />''or''<br />
<br />''or''<br />
You play the Beer Barrel Polka on your Cajun accordion, then bash him with the barrel, knocking him silly.
You play the Beer Barrel Polka on your Cajun accordion, then bash him with the barrel, knocking him silly.
<br />''or''<br />
You play the Impromptu Concussion Polka on your quirky accordion, then bash him with it to give him one.
<br />''or''<br />
You play the Licorice Whip Polka with your quirky accordion, then whip him with the licorice stick, spinning him silly.
<br />''or''<br />
<br />''or''<br />
You bash the keys of your <equipped accordion>, then bash him with the <equipped accordion>, knocking him.{{sic}} dizzy
You bash the keys of your <equipped accordion>, then bash him with the <equipped accordion>, knocking him.{{sic}} dizzy

Revision as of 07:50, 1 November 2013

This page is in need of content.

Needs explanation and use message.

Accordion Bash

Accordion Bash

Type: Combat
MP Cost: 5
usable once per combat

The best defense is a good offense, and the best offense is a heavy accordion.

Stun an opponent by hitting them with your accordion

Source: Guild Trainer
Price: 750 Meat
Class: Accordion Thief
Level: 4
Effect: Stuns opponent for 3 rounds.
When Used:
You bash your foe in the head with your <equipped accordion>, knocking him silly.

or
You play an ominous "Dum Dum DUUUUUUM" on your <equipped accordion>, then bash him with it, almost knocking him out.
or
You have a ball playing your Cajun accordion, then bash him with the ball, knocking him silly.
or
You play the Beer Barrel Polka on your Cajun accordion, then bash him with the barrel, knocking him silly.
or
You play the Impromptu Concussion Polka on your quirky accordion, then bash him with it to give him one.
or
You play the Licorice Whip Polka with your quirky accordion, then whip him with the licorice stick, spinning him silly.
or

You bash the keys of your <equipped accordion>, then bash him with the <equipped accordion>, knocking him.[sic] dizzy


Notes

  • Stuns opponent for 3 combat rounds, including casting round.
  • While in effect, each round of combat (including the first) will display the message:
Your opponent is still reeling from that accordion injury.
  • The round of combat after stun wears off will display the message:
Your opponent recovers from his accordion-related injury.