Deep Dark Visions: Difference between revisions

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<message3>
<message3>


You lose X hit points. ({{element|Spooky}})
You lose X hit points. ({{element|Spooky}})<br />
You manage to stay conscious in spite of the horror.
You manage to stay conscious in spite of the horror.
{{acquireEffect|effect=Visions of the Deep Dark Deeps|duration=10}}
{{acquireEffect|effect=Visions of the Deep Dark Deeps|duration=10}}

Revision as of 16:15, 27 April 2013

Deep Dark Visions

Deep Dark Visions

Type: Noncombat
MP Cost: 100

Researching the ancient secret lore of the Mer-kin has taught you how to see things in the depths of the darkness. Things that haven't happened yet. Things that shouldn't happen.

Source: Mer-kin darkbook
Price: N/A
Class: N/A
Level: N/A
Effect: If you have at least 500 HP, deals three times your max HP in Spooky Damage and, if you survive, gives 10 turns of Visions of the Deep Dark Deeps (+50% Spell damage).
When Used:
If you have at least 500 HP and enough spooky resistance:

You close your eyes and let Deep visions wash over you.

<message1>

<message2>

<message3>

You lose X hit points. (Spooky Damage)
You manage to stay conscious in spite of the horror.

You acquire an effect: Visions of the Deep Dark Deeps
(duration: 10 Adventures)

If you have less than 500 HP:

You don't think you can handle the rigors of these visions.

(You need at least 500 HP to properly use this skill.)


Notes

  • If you survive the Spooky Damage you get 1 to 3 random messages.
  • Sometimes one of the messages will contain a boldface phrase related to the Mer-kin dreadscroll.
  • X is three times your max HP (adjusted by spooky resistance).
  • To survive this effect at full HP, you'll need one of:
    • Spookyform
    • At least 8 levels of spooky resistance (Extremely High) and be a myst class
    • At least 9 levels of spooky resistance (Very Extremely High) as another class