Deep Dark Visions: Difference between revisions
From A KoL Wiki
imported>Greycat < 500 HP message |
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<message3> | <message3> | ||
You lose X hit points. ({{element|Spooky}}) | You lose X hit points. ({{element|Spooky}})<br /> | ||
You manage to stay conscious in spite of the horror. | You manage to stay conscious in spite of the horror. | ||
{{acquireEffect|effect=Visions of the Deep Dark Deeps|duration=10}} | {{acquireEffect|effect=Visions of the Deep Dark Deeps|duration=10}} |
Revision as of 16:15, 27 April 2013
Deep Dark Visions
Type: NoncombatMP Cost: 100
Researching the ancient secret lore of the Mer-kin has taught you how to see things in the depths of the darkness. Things that haven't happened yet. Things that shouldn't happen.
Source: | Mer-kin darkbook |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | If you have at least 500 HP, deals three times your max HP in Spooky Damage and, if you survive, gives 10 turns of Visions of the Deep Dark Deeps (+50% Spell damage). |
When Used: |
If you have at least 500 HP and enough spooky resistance:
You close your eyes and let Deep visions wash over you. <message1> <message2> <message3> You lose X hit points. (Spooky Damage)
If you have less than 500 HP: You don't think you can handle the rigors of these visions. (You need at least 500 HP to properly use this skill.) |
Notes
- If you survive the Spooky Damage you get 1 to 3 random messages.
- Sometimes one of the messages will contain a boldface phrase related to the Mer-kin dreadscroll.
- X is three times your max HP (adjusted by spooky resistance).
- To survive this effect at full HP, you'll need one of:
- Spookyform
- At least 8 levels of spooky resistance (Extremely High) and be a myst class
- At least 9 levels of spooky resistance (Very Extremely High) as another class