Deep Dark Visions: Difference between revisions
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imported>Cool12309 No edit summary |
imported>Fredg1 the damage is between 3 and 4 times your max HP; removed spookyform since now too obscure |
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|description=Researching the ancient secret lore of the Mer-kin has taught you how to see things in the depths of the darkness. Things that haven't happened yet. Things that ''shouldn't'' happen. | |description=Researching the ancient secret lore of the Mer-kin has taught you how to see things in the depths of the darkness. Things that haven't happened yet. Things that ''shouldn't'' happen. | ||
|source=[[Mer-kin darkbook]] | |source=[[Mer-kin darkbook]] | ||
|explain=If you have at least 500 HP, deals three times your max HP in {{element|Spooky}} and, if you survive, gives 10 turns of [[Visions of the Deep Dark Deeps]] (+50% Spell damage). | |explain=If you have at least 500 HP, deals three to four times your max HP in {{element|Spooky}} and, if you survive, gives 10 turns of [[Visions of the Deep Dark Deeps]] (+50% Spell damage). | ||
|usemsg=''If you have at least 500 HP and enough spooky resistance:'' | |usemsg=''If you have at least 500 HP and enough spooky resistance:'' | ||
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*If you survive the {{element|Spooky}} you get 1 to 3 random messages. | *If you survive the {{element|Spooky}} you get 1 to 3 random messages. | ||
*Sometimes another message is appended that contains a '''boldface phrase''' related to the [[Mer-kin dreadscroll]]. | *Sometimes another message is appended that contains a '''boldface phrase''' related to the [[Mer-kin dreadscroll]]. | ||
*X is three times your max HP (adjusted by [[spooky]] resistance). | *X is three to four times your max HP (adjusted by [[spooky]] resistance). | ||
*To survive this effect at full HP, you'll need | *To survive this effect at full HP, you'll need: | ||
**[[ | **As a mysticality class: | ||
** | ***8 levels of [[spooky]] resistance ('''Extremely High''') to get a '''chance''' of survival | ||
** | ***10 levels of [[spooky]] resistance ('''Really Very Extremely High''') to ensure survival | ||
**As another class: | |||
***9 levels of [[spooky]] resistance ('''Very Extremely High''') to get a '''chance''' of survival | |||
***11 levels of [[spooky]] resistance ('''Amazingly High''') to ensure survival |
Revision as of 02:17, 13 February 2020
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Deep Dark Visions
Type: NoncombatMP Cost: 100
Researching the ancient secret lore of the Mer-kin has taught you how to see things in the depths of the darkness. Things that haven't happened yet. Things that shouldn't happen.
Source: | Mer-kin darkbook |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | If you have at least 500 HP, deals three to four times your max HP in Spooky Damage and, if you survive, gives 10 turns of Visions of the Deep Dark Deeps (+50% Spell damage). |
When Used: |
If you have at least 500 HP and enough spooky resistance:
You close your eyes and let Deep visions wash over you. <message1> <message2> <message3>
You manage to stay conscious in spite of the horror.
If you have less than 500 HP: You don't think you can handle the rigors of these visions. (You need at least 500 HP to properly use this skill.) |
Notes
- If you survive the Spooky Damage you get 1 to 3 random messages.
- Sometimes another message is appended that contains a boldface phrase related to the Mer-kin dreadscroll.
- X is three to four times your max HP (adjusted by spooky resistance).
- To survive this effect at full HP, you'll need:
- As a mysticality class:
- As another class: