Everfull Dart Holster
From A KoL Wiki
![]() |
There are some vague or non-exact figures and information on this page. Some spading is required.
|
![]() |
This page is in need of content.
|
This is your trusty dart holster. Put it on your hip. Draw a dart, throw it. Draw a dart. Throw it. Draw a dart throw it. Draw a dart, throw it. Draw a dart. Throw it. You get the idea.
Type: accessory
Cannot be traded or discardedCombat Initiative +50%
All Attributes +10%
Throw Darts in Battle
NOTE: You may not equip more than one of these at a time.
(In-game plural: Everfull Dart Holsters)
Obtained From
Notes
- You start with 3 darts.
- Using a combat skill costs 1 dart.
- You can use 0-3 each combat depending on how many darts you have.
- 1 dart regenerates after each combat up to 3, or up to 4 or 5 after taking relevant perks.
- During combat a dartboard is visible next to the monster, with each section having a different monster body part selectable including the bullseye. Clicking on each part of the dartboard is equivalent to selecting a dart combat skill.
- In combat, allows you to:
- Throw a dart at a body part for an effect dependent on the part.
- head, leg, skull - decrease monster defense by 5X, where X is min(11, dart level)
- arm - get Moxie stats (approx. X)
- stem, tail, beak - get Mysticality stats (approx. X)
- wing, tentacle - get Muscle stats (approx. X)
- butt - +30% item bonus for the fight (requires Butt awareness perk)
- torso, pseudopod - +5%*(Dart Skill level) meat bonus for the fight, capped at 55%
- default - delevel monster by 5X (both attack and defense)
- Darts: Aim for the Bullseye, a free instakill with a base 25%? hit chance, and base 50 turns of Everything Looks Red
- Missing hits a random part.
- The turns of ELR incurred can be reduced by 10 per each perk relating to being unimpressed by bullseyes, down to 30 turns.
- The first dart thrown also staggers
- You are able to throw it before your foe even reacts.
- Throw a dart at a body part for an effect dependent on the part.
- After X^2 darts thrown you gain darts skill, where X is the darts skill level.
- After a victorious combat in a zone where chaintofight is allowed, where at least one dart was thrown AND dart skill is higher than the number of perks currently active, Dart Perks occurs as a chained non-combat.
- Allows you to pick 1 of 3 perks to improve the Dart skills. Acquired perks are shown in the item description.
- There are 20 perks in total, eventually all can be selected.
- Throw a second dart quickly
- Deal 25-50% more damage
- You are less impressed by bullseyes
- 25% Better bullseye targeting
- Extra stats from stats targets
- Butt awareness
- Add Hot Damage
- Add Cold Damage
- Add Sleaze Damage
- Add Spooky Damage
- Add Stench Damage
- Expand your dart capacity by 1
- Bullseyes do not impress you much
- 25% More Accurate bullseye targeting
- Deal 25-50% extra damage
- Expand your dart capacity by 1
- Increase Dart Deleveling from deleveling targets
- Deal 25-50% greater damage
- Extra stats from stats targets
- 25% better chance to hit bullseyes
- Is usable as a professor in the WereProfessor path due to the visible dartboard bypassing the lack of skill menu.
- All known perks are removed on ascension.
- Is automatically placed in your inventory for you at the beginning of your run, with the message:
- Whoa, what if there's a spur of the moment winner-takes-all dart game! Don't forget this!
![]() | You acquire an item: Everfull Dart Holster |