Flavour of Magic

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Revision as of 20:33, 3 July 2007 by imported>Macaronus

Flavour of Magic

Flavour of Magic

Type: Noncombat
MP Cost: 10

This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

Forces pasta spells (not sauce ones) to have a single element of choosing. Also gives +10 spell damage to pasta spells. (40 Adventures)

Source: Guild Trainer
Price: 14,000 Meat
Class: Pastamancer
Level: 14


Obtaining this skill gives the player five elemental spells that show up in the skills menu:

  • Spirit of Cayenne (hot damage)
  • Spirit of Peppermint (cold damage)
  • Spirit of Garlic (stench damage)
  • Spirit of Wormwood (spooky damage)
  • Spirit of Bacon Grease (sleaze damage)

Notes

  • Despite the in-game description, this skill is not a noncombat skill itself but offers the five elemental noncombat skills noted above.
  • After NS13, Flavour of Magic was changed to give +10 bonus spell damage to pasta spells.

References

  • The elemental forces mentioned are a reference to the cartoon show Captain Planet. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart; the phrase "And what's the deal with 'heart' anyway?" refers to the fact that the fifth element, Heart, is often ridiculed.
  • Oddly enough, the 5 elements are not listed in the 'correct' order in the skill description. Perhaps the order they are in is a result of wanting "Earth, Wind, and Fire" to be in that order. The correct order is Earth, Fire, Wind, Water, Heart.
  • The name of the skill may be a reference to the first Discworld novel, "The Colour of Magic".

See Also