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I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button.
Upon rematerialization, I found myself in a strange, cavelike room.
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Within the underground you can explore a 5x5 map. In each cell you can attempt to move in 4 directions or fire weapons:
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Energy: 100 Bombs: 1 Missiles: 1 Credcrystals: 0Map:
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Map Features
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Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map.
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Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them.
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In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C".
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From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X"
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In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T".
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Monsters
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Snugglecrawlers do 5 energy damage and have 15 energy.
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Shriekwings do 10 energy damage and have 25 energy.
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Eyeslugs do 15 energy damage and have 35 energy.
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Grab-Bats do 25 energy damage and have 45 energy.
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Crabhoppers do 35 energy damage and have 55 energy.
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