Spleen

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Revision as of 03:39, 17 July 2005 by imported>Old Ned (Fleshed it out a bit, minor rewordings)

Every character has a spleen, whether or not they like it. As with the stomach and liver, their spleen counter starts off at 0 (undamaged) every day after rollover and increases with the use of certain items.

Like fullness, spleenliness has a maximum of 15 which cannot be exceeded. Also like fullness and drunkenness, there is no negative effect at all for reaching your limit for the day. Again, like fullness, there is not and never will be any visible counter to tell the player how damaged their character's spleen is. As for both drunkenness and fullness, there is a skill that increases the maximum amount of spleen-damaging items you can use in one day from 15 to 20. (Note that a character can never have more than one of the Liver, Stomach, or Spleen of Steel skills at one time.)

Unlike either drunkenness or fullness, though, every item which uses spleen increases it by exactly 1 (as far as is known).