Cold-Blooded Warm Fuzzies
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A turtle thanked you for rescuing it from Stella's compound, and you're feeling pretty shiny-happy about it.
Muscle +20%
Mysticality +20%
Moxie +20%
Regenerate 20-30 MP after each Combat
Obtained From
- Freeing a guard turtle using apprivoisez la tortue after completing Me and My Nemesis, and later on defeating a monster.
- The turtle will appear and give you an item from the monster while giving you the effect. The item must not have dropped from the regular bonuses that you have active. If all items are 100% modified rate, you will never get Cold-Blooded Warm Fuzzies. If all items are Conditional, you will never receive the effect either. The turtle will only help you out when at least one of the monster's items has not dropped.
Notes
- Acquire message:
- You feel something nudge your shins, and you look down. A large turtle, which you recognize as a guard turtle that you rescued from Stella's compound, is looking up at you with something in its mouth. It drops the object at your feet, and slowly wanders off. Aww, now you feel all warm and fuzzy inside.
![]() | You acquire... something. |
![]() | You acquire an effect: Cold-Blooded Warm Fuzzies (duration: 20 Adventures) |
- At the end of combat with the effect active:
- Your thoughts flash back briefly to that turtle you rescued, and it makes you feel pretty good about yourself.
You gain 20−30 Mana Points.
- Cannot happen while you still have turns of the effect remaining;
- Receiving this buff 30 times qualifies you for the A Little Help From My Friends trophy;
- One acquire happens per one freed turtle guard post-nemesis.
- Occurs every 50-60 adventures, if the Obtain conditions (see above section) are met. This cannot be sped up by removing the effect or through any other known means.