Size and Quality

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Revision as of 23:33, 13 May 2007 by imported>Starwed (Quality)

The mechanism by which consumables grant adventures is governed by two intrinsic qualities of the consumable: size and quality.

Size

Size is a representation of how much space the consumbable takes up. It is always equal to the fullness or drunkeness the consumable takes up, and thus always an integer.

Quality

Quality is a representation of how good the consumable item is for it's size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is just the sum of its components' qualities.

Adventure Gain

The adventures gained from consuming the item are determined in the following manner:

  • A range of possible adventures is determined
    • The minimum of this range is the item's Size
    • The maximum is the product Quality * Size
    • If the difference between min and max is greater than 7, it is lopped off on either end.
  • An integer is chosen from the given range.
    • It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenth's place of the maximum.
  • This result is the number of adventures gained

Notes

  • An item with a size of 1 and a quality of 3.4 is actually superior to an item with the same size but a quality of 4.0.