Template:FEATURE Spookyraven Manor

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Revision as of 17:00, 19 April 2012 by imported>Timrem ('new' skills... right)
Spookyraven Manor
Spookyraven Manor

Spookyraven Manor is an area introduced with much fanfare on September 19, 2006. It appears once you discover that The Haunted Pantry is actually connected to an entire haunted mansion. This former home of the Spookyraven family spans two floors of ghosts, ghouls and living paintings. You can learn six class-specific skills that grant spooky powers, but only if you can solve the quest, unlock the second floor with a secret switch, and find the keys to the locked rooms. If that's not enough, there are also three familiars, two of which are quite hard to assemble, and an antique outfit which has the highest power rating of any equipment (but is also quite fragile). There are nightstands to fight, bizarre combat items to collect, and even a new trick (or two) to see.

After NS13, your father's MacGuffin diary revealed a heretofore hidden area of the manor, offering adventurers a chance to challenge the master of the manor himself (and steal his booze).

Learn more at Spookyraven Manor.