Disco Dance of Doom

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Revision as of 12:33, 23 October 2013 by imported>Prestige (updating; it's no longer a group damage skill)
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Disco Dance of Doom

Disco Dance of Doom

Type: Combat
MP Cost: 3
usable once per fight

You can bust a disco move all up out the joint, damaging your opponent all the while.

Deals damage and weakens opponent

Source: Guild Trainer
Price: 250 Meat
Class: Disco Bandit
Level: 2
Effect: Deals 6-8 damage and lowers monster level by 3.
When Used:
When used with no Disco Momentum:

You bust into the Electric Slide, sliding up to your opponent and poking her for 6-8 damage, almost knocking <her> off <her> feet.
or
You bust some moves like a Dancing Queen, only instead of young and sweet, you're a grizzled adventurer hitting for 6-8 damage, throwing your opponent off balance.
or
You get down, get down tonight, and while you're down you hit your opponent for 6-8 damage, striking <him> in a particularly debilitating area.

Monster AttackMonster attack power reduced by 3
Monster DefenseMonster defense reduced by 3

When used with 1 point of Disco Momentum:

Monster AttackMonster attack power reduced by 7
Monster DefenseMonster defense reduced by 7

When used with 2 points of Disco Momentum:

Monster AttackMonster attack power reduced by 11
Monster DefenseMonster defense reduced by 11


Notes

History

  • Prior to the Disco Bandit skill revamp on October 21, 2013, this skill cost 5 MP and could be used an unlimited times per fight. It was used as a part of Disco Combos. Its attack message was formerly:
You disco dance all up out the joint. In the process, you hit your opponent for 6-8 damage, and leave <him> reeling.
  • Prior to the revamp, this skill used to hit up to two enemies when fighting Group Monsters and its damage and deleveling effects were doubled. The accompanying message became:
You disco dance all up out the joint. In the process, you elbow <two/both> of them for X damage, and leave them reeling.

See Also