Drinking Mechanics
Drunkenness
Drunkenness is an indication of how much booze you have drunk. Each booze item gives you a certain amount of drunkenness, which is added to your running total. If your total drunkenness is more than a certain amount, then you can no longer spend adventures usefully in the game (other than at the Clan Gym). The maximum drunkenness level that still allows you to adventure is:
- 14 if you do not have the Liver of Steel skill (15+ is too drunk)
- 19 if you have the Liver of Steel skill (20+ is too drunk)
If you try adventuring while you are falling-down drunk, you get the Drunken Stupor adventure.
Drinking Before and After Adventuring
Drinking before adventuring is done to give you the maximum number of turns possible with which to adventure today. Drinking after your day's worth of turns is over is done to give you the maximum number of adventures when you first log in tomorrow (after rollover).
Liver of Steel
Normally, you can drink until you have 14 drunkenness and retain the ability to adventure (adventuring with drunkenness of 15 or more gives you the Drunken Stupor adventure). The Liver of Steel skill raises that threshold to 19 drunkenness (and 20 or more gives you the Drunken Stupor). The Liver of Steel cannot be taken with you across ascensions - you have to get it by completing the Deep Fat Friars' Gate Quest.
Ode to Booze
Ode to Booze is an Accordion Thief buff that gives you one extra adventure per drink. If you can, make sure you have this buff before drinking anything. You will need it before you adventure and after your adventures are complete.
Blender Zodiac Sign
The Blender zodiac sign is purported to give a boost to the number of adventures gained while drinking, but its effects have not been characterized as of this writing.