Drinking Strategies

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Revision as of 08:02, 4 March 2014 by imported>Riley37 (Softcore, Out of Ronin)
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Needs more information on Hardcore
Cocktailcrafting
Drink Categories | Drinking Mechanics | Drinking Strategies | Best Booze | Drinks By Ingredient | Drink Matrix

A drinking strategy is how to ensure that you will have booze available to as you adventure, and maximizing your adventures accordingly. Best Booze has a list of all available booze in the game, and should be used to determine the best drink you can consume at a particular level.

Stats versus Adventures

Adventures are better than stats in almost all cases.

Unrestricted

If you unrestricted - that is, if you have broken the Prism, or are in Casual, or are in Normal after the end of Ronin - then the world is your oyster. You can purchase drinks in the mall, drink at the Food Court in Hobopolis, use BGE shotglasses, etc. As drinking is constantly changing, this guide does not attempt to replicate the Best Booze page, but one way to generate a huge number of adventures, is to consume spleen items, then drink three jars of fermented pickle juice, use a synthetic dog hair pill, and drink a fourth jar of fermented pickle juice. Not only will you get 126 adventures on average from this, you'll be able to reuse a whopping 20 spleen. That enables anywhere from 20 more adventures if you're consuming twinkly wads, to around 40 fromnot-a-pipes or glimmering roc feathers, to... some huge number... from epic wads or epic clusters.

Softcore, In Ronin

Your strategy is to ensure you have a wide variety of cocktails in Hagnk's and available for pull. Occasionally, new cocktails can create better pull options, but typically, stock up corpse drinks and supercocks. The emphasis will be on stocking high-drunkenness items (corpse drinks have a drunkenness of 6) to reduce the number of pulls you need. As an example, over the course of a low-stress 4-day softcore run:

  • Day 1: 1 corpse + 2 SHC during run, 1 corpse as nightcap
  • Day 2: 3 SHC, 1 corpse during run, 1 corpse as nightcap
  • Day 3: 3 SHC, 1 corpse during run, 1 corpse as nightcap
  • Day 4: 4 SHC, no nightcap needed

On Day 1, wait as long as you can before drinking. (Ideally, you'll get Liver of Steel on day 1.) You can drink corpse drinks at level 5, and SHC drinks at level 6. Once that threshhold has passed, you'll no longer need to worry about level.

Having a pumpkin patch allows you to make pumpkin beer cheaply, which gives you a great way to fill up 3 drunkenness without a pull.

Hardcore

As you'll have no pulls to work with, Hardcore booze is all about what skills you have available and what you can find with minimal effort. Some places you'll want to get booze:

If you do have to farm for booze ingredients, remember to balance out how long you think you'll need with adventures you'll get from the booze – suddenly, that terrible Mad Train wine might not look so bad anymore.

Nightcap (Overdrink before Rollover)

Since the drink that gets you to your daily Drunkenness-cap (14, or 19 with Liver of Steel) is your last drink each day, you want to make it count. First, try to come as close to your Drunkenness-cap as you can without reaching it. Then use up your Adventures. When you're done for the day, choose the drink that grants you the most adventures, no matter how much Drunkenness it causes - you will be falling-down drunk anyway. This way you can squeeze out the most adventures for tomorrow.

If Ode to Booze is available, don't forget to factor in the Extra-Adventures from drinks that cause more Drunkenness when choosing a drink, like bucket of wine and Wrecked Generator.