Ensorcel
From A KoL Wiki
Ensorcel
Type: CombatHP Cost: 30
The best thing about being able to mentally dominate others is that it lets you get a lot more done without exerting any extra effort.
(X uses left today)
Bind an enemy to your service
Source: | Torpor |
Price: | 20 HP |
Class: | Vampyre |
Level: | N/A |
When Used: |
You gaze into your foe's eyes... When used against a boss monster: When used against a group monster: |
Notes
- Can be used only three times per day.
- Grants you the monster as an ensorcelee, and acts as a free runaway.
- Forgetting Ensorcel means that your ensorcelee will become inactive. Upon learning Ensorcel again, your ensorcelee will return.
- Monsters have effects that vary with their phylum, increasing in strength the stronger the monster's start-of-combat Attack value is. Abilities and effects that alter monster stats after combat has begun (such as Spot Weakness and very small red dress) do not affect the power of an ensorcel.
- Phyla marked with "(cloake)" are confirmed to get a 25% bonus to their ensorcelee effectiveness from while the vampyric cloake is equipped. (Not all phyla have been tested.)
Type Effect Beasts Increases Meat drop by Attack/2.5, minimum of +10%, maximum of +300% (750 ML) (cloake) Bugs Increases Item drop by Attack/5, minimum of +10%, maximum of +300% (1500 ML) (cloake) Constellations Attacks with Sleaze every round Constructs Increases Damage Reduction by Attack/15, minimum of +?, maximum of +? Demons Attacks with Hot every round Dudes Grants HP after combats equal to Attack/20, minimum of ?, maximum of ? (cloake) Elementals Increases Elemental Resistance by Attack/50, minimum of +1, maximum of +30 (1500 ML) Elves Increases Candy drops by Attack/?, minimum of +?, maximum of +? Fish Attacks with Stench every round Goblins The first attack against you will always miss Hippies Grants Mysticality substats after combats, based on Attack/?, minimum of 1, maximum of 6 Hobos Attacks with Stench every round Horrors Attacks with Spooky every round Humanoids Attacks with physical damage every round Mer-kin Attacks with Sleaze every round Orcs Grants Muscle substats after combats Penguins Attacks with Cold every round Pirates Grants Moxie substats after combats Plants Increases Monster Level by Attack/10 (rounded up), minimum of +1, maximum of +? Slimes Increases Combat Initiative by Attack/2.5, minimum of +?, maximum of +? Undead Delevels monsters at the start of combat by (Attack/10)% of the monster's stats (cloake) Weird Attacks with Prismatic Damage every round