Ensorcel

From A KoL Wiki
Revision as of 04:37, 21 March 2019 by imported>Xande (Notes: stats on a few more ensorcels, some that are helped by cloake)

Ensorcel

Ensorcel

Type: Combat
HP Cost: 30

The best thing about being able to mentally dominate others is that it lets you get a lot more done without exerting any extra effort.

(X uses left today)

Bind an enemy to your service

Source: Torpor
Price: 20 HP
Class: Vampyre
Level: N/A
When Used:
You gaze into your foe's eyes...

When used against a boss monster:
This foe is too powerful to bend to your will.

When used against a group monster:

You can't bind more than one soul to your service at a time. That would just be greedy.


Notes

  • Can be used only three times per day.
  • Grants you the monster as an ensorcelee, and acts as a free runaway.
  • Forgetting Ensorcel means that your ensorcelee will become inactive. Upon learning Ensorcel again, your ensorcelee will return.
  • Monsters have effects that vary with their phylum, increasing in strength the stronger the monster's start-of-combat Attack value is. Abilities and effects that alter monster stats after combat has begun (such as Spot Weakness and very small red dress) do not affect the power of an ensorcel.
  • Phyla marked with "(cloake)" are confirmed to get a 25% bonus to their ensorcelee effectiveness from while the vampyric cloake is equipped. (Not all phyla have been tested.)
Type Effect
Beasts Increases Meat drop by Attack/2.5, minimum of +10%, maximum of +300% (750 ML) (cloake)
Bugs Increases Item drop by Attack/5, minimum of +10%, maximum of +300% (1500 ML) (cloake)
Constellations Attacks with Sleaze every round
Constructs Increases Damage Reduction by Attack/15, minimum of +?, maximum of +?
Demons Attacks with Hot every round
Dudes Grants HP after combats equal to Attack/20, minimum of ?, maximum of ? (cloake)
Elementals Increases Elemental Resistance by Attack/50, minimum of +1, maximum of +30 (1500 ML)
Elves Increases Candy drops by Attack/?, minimum of +?, maximum of +?
Fish Attacks with Stench every round
Goblins The first attack against you will always miss
Hippies Grants Mysticality substats after combats, based on Attack/?, minimum of 1, maximum of 6
Hobos Attacks with Stench every round
Horrors Attacks with Spooky every round
Humanoids Attacks with physical damage every round
Mer-kin Attacks with Sleaze every round
Orcs Grants Muscle substats after combats
Penguins Attacks with Cold every round
Pirates Grants Moxie substats after combats
Plants Increases Monster Level by Attack/10 (rounded up), minimum of +1, maximum of +?
Slimes Increases Combat Initiative by Attack/2.5, minimum of +?, maximum of +?
Undead Delevels monsters at the start of combat by (Attack/10)% of the monster's stats (cloake)
Weird Attacks with Prismatic Damage every round