Flavour of Magic

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Revision as of 20:53, 18 March 2006 by imported>Fernando Bono

Flavour of Magic

Flavour of Magic

Type: Noncombat
MP Cost: 10

This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

Forces pasta spells to have a single element of choosing (40 Adventures)

View metadata
Skill ID not known!
Source: Guild Trainer
Price: 14,000 Meat
Class: Pastamancer
Level: 14

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Obtaining this skill gives the player five spells that show up in the skills menu:

Whenever you cast one of this spells, you recive this message:

You concentrate, meditate, regulate, the number eight, and cast (selected spirit). Your entire being is suffused with the (selected spirit), pushing away all thoughts of other spirits (especially the Spirit of St. Louis.)

References

  • The elemental forces mentioned are a reference to the cartoon show Captain Planet. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart. Oddly enough, they are not listed in the correct order in the skill description. Perhaps the order they are in is a result of wanting "Earth, Wind, and Fire" to be in that order.
  • The name of the skill could be a reference to the first Discworld novel "The Colour of Magic".