Flavour of Magic

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Revision as of 21:46, 12 April 2007 by imported>Quietust (References: the cast message isn't even on this page, and the title reference doesn't sound quite concrete to me (and the 2nd one is pure speculation))

Flavour of Magic

Flavour of Magic

Type: Noncombat
MP Cost: 10

This spell will allow you to bring your mystical being in line with the elemental forces that underly all things: earth, wind, fire, water, and heart. Wait, I mean hot, cold, sleaze, stench, and spookiness. And what's the deal with 'heart' anyway? How does that make any sense at all?

Forces pasta spells (not sauce ones) to have a single element of choosing (40 Adventures)

Source: Guild Trainer
Price: 14,000 Meat
Class: Pastamancer
Level: 14


Obtaining this skill gives the player five elemental spells that show up in the skills menu:

  • Spirit of Cayenne (hot damage)
  • Spirit of Peppermint (cold damage)
  • Spirit of Garlic (stench damage)
  • Spirit of Wormwood (spooky damage)
  • Spirit of Bacon Grease (sleaze damage)

Notes

  • Despite the in-game description, this skill is not a noncombat skill itself but offers the five elemental noncombat skills noted above.

References

  • The elemental forces mentioned are a reference to the cartoon show Captain Planet. The powers that combined to form Captain Planet were, in order, Earth, Fire, Wind, Water, and Heart; the phrase "And what's the deal with 'heart' anyway?" refers to the fact that the fifth element, Heart, is often ridiculed.
  • Oddly enough, the 5 elements are not listed in the 'correct' order in the skill description. Perhaps the order they are in is a result of wanting "Earth, Wind, and Fire" to be in that order.
  • The name of the skill may be a reference to the first Discworld novel, "The Colour of Magic".

See Also