Ambidextrous Funkslinging

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Revision as of 14:37, 13 December 2008 by imported>Flargen (template autocats)

Ambidextrous Funkslinging

Ambidextrous Funkslinging

Type: Passive
MP Cost: N/A

Each of your hands is capable of slinging just as much funk as the other. This skill allows you to use two items per round of combat instead of just one.

Allows you to use two combat items at once during each round of combat.

Source: Guild Trainer
Price: 12,000 Meat
Class: Disco Bandit
Level: 12


Notes

  • Some items, most notably the dictionary and facsimile dictionary can only be used in your first "throw" (once) each round, even if you have more than one in your inventory. You may use a second -- different -- item simultaneously with either the dictionary or facsimile dictionary, but you cannot use both dictionaries together or use two of either item (as you can with most others.) You must choose something completely different to pair with either dictionary.
  • If using the first item beats up your opponent, the second item will not fire.
  • If you try to use an item twice when you only have one of the item, you get the message:
You don't have two of that item.
  • Items typically behave the way they do in subsequent uses against the same monster or in one round. If an item doesn't work twice on the same monster, then it won't work twice using Ambidextrous Funkslinging. For instance, if two meat vortices are slung, the second will yield the same (wasted) result as a subsequent use against one monster. (See meat vortex.)
  • It can be helpful to double-check both spaces when using this skill repeatedly, as it is easy to run out of one of your items and sling an "empty space" if not careful.