Fury
From A KoL Wiki
Fury is a resource available to Seal Clubbers, used by several of their skills.
Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury begins at 0 when you ascend, and is also reset to 0 at rollover. (When you have 0 Fury, the Fury meter is not displayed at all.)
One gallon of Fury is generated each time you defeat a monster, if you have the Wrath of the Wolverine skill. Your Fury level is capped at 3 gallons, or 5 gallons if you also have the Ire of the Orca skill.
The following Seal Clubber skills use Fury in some way:
Skill | Level | Cost | Effect |
---|---|---|---|
Wrath of the Wolverine | 4 | Passive | Generate Fury (up to 3) when you defeat a monster |
Buoyancy of the Beluga | 5 | Passive | Regenerate 1 HP per Adventure for each gallon of Fury |
Furious Wallop | 7 | 5 MP + 1 Fury | A regular attack that is guaranteed to be a critical hit |
Club Foot | 8 | 8 MP | Stun duration depends on your Fury level |
Seething of the Snow Leopard | 9 | Passive | Gain additional bonus damage from Fury |
Ire of the Orca | 10 | Passive | Fury capacity increases to 5 |
Thirst of the Weasel | 11 | Passive | Your Smacks restore 1-2 HP per gallon of Fury |
Cavalcade of Fury | 12 | 15 MP + all Fury | Consumes all of your Fury and performs multiple savage attacks |
Precision of the Penguin | 14 | Passive | +1% chance of Critical Hit for each gallon of Fury |