Fury

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Revision as of 19:02, 28 September 2013 by imported>Yatsufusa (more format; more information; These are completly based on what the WIKI currently knows. (I haven't been SC since the update.))

Fury is a resource exclusively available to Seal Clubbers, used by several of their skills.

Basics

Fury is measured in gallons, and is reported on the character pane in red text (between the drunkenness meter and the HP meter). Fury starts out at 0 gallons and is reset during rollover and when ascending. As long as you have 0 Fury, the Fury meter will not be displayed. Only Seal Clubbers with the Wrath of the Wolverine skill can build up Fury. Other classes are unable to do so, even if Wrath of the Wolverine has been made permanent.

One gallon of Fury is generated for each time you defeat a monster. Your Fury level is capped at 3 gallons – or 5 gallons if you've learned Ire of the Orca in addition. If you lose to a monster, you lose all of your Fury.

Skills influenced by Fury

The following Seal Clubber skills use Fury in some way:

Skill Level Cost Effect
Wrath of the Wolverine 4 Passive Generate Fury (up to 3) when you defeat a monster
Buoyancy of the Beluga 5 Passive Regenerate 1 HP per Adventure for each gallon of Fury
Furious Wallop 7 5 MP + 1 Fury A regular attack that is guaranteed to be a critical hit
Club Foot 8 8 MP Stun duration depends on your Fury level
Seething of the Snow Leopard 9 Passive Gain additional bonus damage from Fury
Ire of the Orca 10 Passive Fury capacity increases to 5
Thirst of the Weasel 11 Passive Your Smacks restore 1-2 HP per gallon of Fury
Cavalcade of Fury 12 15 MP + all Fury Consumes all of your Fury and performs multiple savage attacks
Precision of the Penguin 14 Passive +1% chance of Critical Hit for each gallon of Fury

Items interacting with Fury

The seal medal has a unique enchantment that grants its wearer a 25% chance to gain an extra gallon of Fury when gaining a gallon of Fury.

See Also