Hit Chance
The first, most important, step towards rifling through the pockets of a corpse is creating a corpse with pockets to be rifled. To achieve this lofty goal, one must first hit one's opponent. Your chances to hit a given foe are determined by comparing your Attack to your opponent's Defense; the difference determines your chances to hit.
Your Attack is the buffed stat with which you are attacking: Muscle for melee weapons, Moxie for ranged weapons, and Mysticality if you're wielding a staff and have either Spirit of Rigatoni or special sauce glove.
If you use Moxious Maneuver, your Attack is your buffed Moxie regardless of your weapon.
Your Defense is equal to your Moxie. Monsters skip all of the Muscle/Mysticality/Moxie nonsense and have straight Attack and Defense stats.
Hit Chance Formula
Hit % = | 9 + Attack - Defense | * (100 - Fumble%) |
18 |
For example: your Seal Clubber has 154 Muscle, lacks Eye of the Stoat, and is fighting something with 150 Defense.
Hit % = | 9 + 154 - 150 | * (100 - 4.545) = 68.939...% |
18 |
In other words: of the times you do not fumble, when your Attack equals your target's Defense there is a 1/2, or 50%, chance to hit. For every additional point of Attack you have, add 1/18, or 5.56%, to your non-fumble chances to hit. For every additional point of Defense your target has, subtract 1/18, or 5.56%, from your non-fumble chances to hit. Thus, having 9 more Attack than your opponent's Defense will ensure 100% accuracy (barring fumbles), and having 9 more Defense than your opponent's Attack ensures a 100% dodge rate (barring monster criticals).
Some fraction of all attack attempts will be critical hits, and the rest of the hits will be normal. Given a fumble rate of fumbrate and a critical rate of critrate, the final outcomes are:
fumble chance | = | fumbrate |
normal hit | = | ((9+attack-defense)/18)*(1-fumbrate)*(1-critrate) |
critical hit | = | ((9+attack-defense)/18)*(1-fumbrate) or (critrate), whichever is lesser |
miss | = 1 - | ((9+attack-defense)/18)*(1-fumbrate) |
Monster Hit Chance
Monster hit chances are given by [1]
- Hit % = 87.5% * (6 + (Atk-Mox))/12 (minimum 0%, max 87.5%)
- Miss % = 87.5% * (6 - (Atk-Mox))/12 (minimum 0%, max 87.5%)
- Crit % = 6 % flat
- Fumb% = 6.5% flat
Apart from the funny flavor text, a monster fumble is no different than an ordinary miss and a monster critical is no different than an ordinary hit.
Notes
The monster hit chance mechanic was quietly changed when monster criticals/fumbles were introduced.