Irritating Series of Random Encounters

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Revision as of 14:06, 2 August 2007 by imported>Improv (This isn't particularly FFish, just RPGish)
Irritating Series of Random Encounters You're fighting an Irritating Series of Random Encounters

You're trying to walk from the front of the airship to the back, but you are unable to do so without being attacked by a series of 30 or 40 nearly identical nondescript enemies. Man, that's irritating.

Hit Message(s):

They kind of blandly stomp you into a mudhole. Yawn. I mean, Ow. Ugh! Oof!

They smack you around a little. And then a little more. Eek! Eek!

Critical Hit Message:

They all swarm around you, bouncing excitedly up and down. Then they start bouncing up and down on top of you. You feel irritated, random, and in intense pain. Ugh! Ugh! Ooh! Ow!

Miss Message(s):

They blandly and blindly attack, but you distractedly step to the side.

They try and hit you, but for some reason just stand about ten feet away and make hitting motions.

Fumble Message:

They start to attack again, but are stopped by a series of unfortunate events. Most of which are far too unfortunate to describe. Sorry about that. (FUMBLE!)


After Combat
You gain 81−179 Meat (average: 133.8, stdev: 18.0)*
You acquire an item: cocoa eggshell fragment (20.3% chance)*
You acquire an item: soft green echo eyedrop antidote (21.2% chance)*
You acquire an item: tiny house (20.1% chance)*
You gain 21 <substat>.

Occurs at The Penultimate Fantasy Airship.

References

  • Like many things that occur on the Penultimate Fantasy Airship, this monster is based on console-based RPGs, in this case Dragon Quest's Slime monster. It references the fact that you can never go far in dungeons and fields in many of these games without having a random encounter with an enemy.
  • "They try and hit you, but for some reason just stand about ten feet away and make hitting motions" refers to how in many early RPGs of this sort, there were no attack animations (or the animations did not actually place them near the character they were attacking) - attacks would just be marked with a motion and the target would take damage.
  • "They blandly and blindly attack, but you distractedly step to the side." may refer to how monsters in early RPGs would always use the same hitting motion, as well as the fact that player characters would appear to make no effort to actually evade the attack when the attack misses.
  • This monster's name and fumble message refers to the children's book series A Series of Unfortunate Events.