It's Almost Certainly a Trap
From A KoL Wiki
Chamber #X of the Daily Dungeon appears to be empty, but you know better. They don't put empty rooms in dungeons, so any room that appears empty must contain something you haven't seen yet. And anything you haven't seen yet must be assumed to be a trap.
So what's it gonna be?
Proceed forward cautiously |

- As you cross the room, you trigger a tripwire. One of the side walls slides back to reveal the Kingdom's most powerful regrigerator -- and some fool has left the door standing wide open!
![]() | You lose some hit points. (cold damage) |
- With cold resistance:
- It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the cold.
You gain ? Muscleboundness. You gain ? Magicalness. You gain ? Sarcasm.
- You brush yourself off and proceed to the next chamber of the Daily Dungeon.
Proceed backwards cautiously |
- You slowly step backward out of the room, then out of the dungeon.
Occurs at The Daily Dungeon.
Notes
- Proceed backwards cautiously leaves the adventure without spending a turn or progressing the dungeon.