It's Almost Certainly a Trap

From A KoL Wiki
Revision as of 08:23, 18 August 2013 by imported>KingBobson (This is going to be hard to make look good :/)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)


It's Almost Certainly a Trap
It's Almost Certainly a Trap

Chamber #X of the Daily Dungeon appears to be empty, but you know better. They don't put empty rooms in dungeons, so any room that appears empty must contain something you haven't seen yet. And anything you haven't seen yet must be assumed to be a trap.

So what's it gonna be?

Proceed forward cautiously
As you cross the room, you trigger a tripwire. One of the side walls slides back to reveal the Kingdom's most powerful regrigerator -- and some fool has left the door standing wide open!
HPYou lose some hit points. (cold damage)
It could've been worse, though. You're pretty proud of yourself for remembering to protect yourself from the cold.
You gain ? Muscleboundness.
You gain ? Magicalness.
You gain ? Sarcasm.
You brush yourself off and proceed to the next chamber of the Daily Dungeon.

Proceed backwards cautiously
You slowly step backward out of the room, then out of the dungeon.

Occurs at The Daily Dungeon.

Notes

  • Proceed backwards cautiously leaves the adventure without spending a turn or progressing the dungeon.