Leading Yourself Right to Them

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Leading Yourself Right to Them

 

You evaluate the map in your head and choose a route most likely to lead you to your chosen foe.

 

Head towards the area where you'll find:
this foe
that foe
the other foe

The Exit (1)
Hmm, maybe you'll lead yourself somewhere else.

Occurs on the first adventure in a zone after Map the Monsters is cast, while a monster has not been selected. Subject to adventure ordering, and only if a monster is selectable.

Notes

  • The foes listed are those in the zone in which you are going to adventure, with some exceptions.
    • For example, the smut orc pervert will not appear in the list for the The Orc Chasm.
    • Monsters with a rejection chance can be forced, if they aren't rejected that turn.
    • Monsters that cannot be encountered normally until conditions are met, such as advanced monsters from The Battlefield, will only be available when their conditions are met.
    • Monsters that are banished can still be selected.
  • Selecting a monster immediately enters combat with them in the current zone.
  • Submitting bad data returns the error message:
    I dont think so.
  • After choosing The Exit, you can go to another zone (or the same zone), and be offered a choice of foes in that zone. This continues until you choose a foe to fight.
    • Changes your most recent zone, this could be useful so you aren't wasting a turn of delay burn on a turkey blaster.
  • Occurs before Peering Through Your Peridot.

See Also