MP
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MP
MP can stand for one of three things, based on a player's class:
- Muscularity Points: Seal Clubber, Turtle Tamer
- Mana Points: Pastamancer, Sauceror
- Mojo Points: Accordion Thief, Disco Bandit
In all cases, though, MP are used for casting skills.
The amount of MP characters have is directly based on how much Mysticality they have, although Mysticality classes inherently have 50% more MP than everyone else.
A moxie magnet or a pair of Travoltan trousers can change the calculation of MP from being based on Mysticality to Moxie.
See MP Increasers for details as to how you can increase your maximum MP.
See Skill MP Cost Modifiers for details on how you can reduce the MP cost of skills.
MP is regained at rollover and by resting or relaxing in your campsite, consuming various items, or with the aid of your familiar. See MP Restorers for full details as to how MP can be restored.
Notes
Your maximum MP is determined from several factors:
Max MP = CEILING( G × FLOOR( W × MAXIMUM( FLOOR(M × C) + P, FLOOR(m × C) ) )
Where:
- M is your buffed Myst
- or your buffed Moxie with Travoltan trousers and Moxie > Myst
- or your buffed Moxie with a moxie magnet
- m is your base Myst
- C is 1.5 if you are a Myst class (1 for other classes)
- P is the total of any direct MP Increasers you have (e.g., bejeweled accordion strap)
- W is 1.5 if you have Wisdom of the Elder Tortoises (1 if you don't)
- G is 1.05 if you have Cosmic Ugnderstanding (1 if you don't)
Note that a moxie magnet can reduce your MP but Travoltan trousers cannot.
In practice, if your Mysticality is not suffering from a net negative effect, your MP ceiling can be approximated using:
Max MP ≈ GW(CM + P)
So players trying to maximize their MP are best off wearing an outfit with the largest value of
C × EquipmentMysticalityBuff + EquipmentMPBuff