Magic Missile

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Revision as of 06:55, 1 July 2006 by imported>Jcj64200031 (possible damage, it is quite simple if the combat message is true.)
This page is in need of content.

Needs messages, refs, info on damage done.

Magic Missile

Magic Missile

Type: Combat
MP Cost: 6*

10-25 damage

View metadata
Skill ID not known!
Source: jewel-eyed wizard hat
Price: N/A
Class: N/A
Level: N/A

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Combat Message

You cast Magic Missile. Five missiles of magical energy dart forth from your fingertip and strike your target, dealing 5d4+5 points of force damage.

Notes

  • Since the only way this skill can be granted is by equipping a jewel-eyed wizard hat, the MP cost of this skill is technically 6 MP, even though it wll never cost more than 5 MP because the hat reduces the MP cost of all skills by 1.

Damage is determined by dice rolls used in D&D games. 5d4+5 means that 5 dice are rolled, each of which have 4 sides, and their totals are added up as well as an extra 5. The least you can roll is a total of 5, and with the 5 added, you will reach 10. The highest you can roll is 20, and with the 5 added, you will reach 25.