Maint Misbehavin'
You head down into the maintenance tunnels beneath the park. Automated drones dart to and fro, some of them bulldozing foul-smelling garbage into little piles, some pushing those piles around, and some spraying those piles with caustic chemicals or, in a few cases, flamethrowers.
You see a bunch of doors with labels stenciled onto them.
B. Mountain Facilities |
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
Pirates Control Room |
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
Teacup Operations |
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
Uncle G. Maintenance |
You try the door, but it's locked from the other side. Looks like you'll have to find a different way in.
Cryo-Stasis |
This door has a complicated locking mechanism on it. Looks like you'll need some keycards to open it.
Cards needed:
Waste Disposal |
You open the door, and a beam of red light sweeps across your face. A tinny voice says "Welcome, Employee #DL-65689. Remember -- park cleanliness is everyone's job. Extracurricular waste collection is both encouraged and financially incentivized."
A hatch opens on the wall just inside the door, but you don't have any garbage to throw into it. You should come back later with some garbage.
Exit |
Occurs at Dinseylandfill.