|
|
I set the teleporter to a random set of coordinates, did a quick diagnostic check on my cybersuit's arm cannon, and smacked the button.
Upon rematerialization, I found myself in a strange, cavelike room.
|
|
|
Within the underground you can explore a (randomized) 5x5 map. In each cell you can attempt to move in 4 directions, fire weapons, or perhaps activate an item. The first 4 journeys begin in the same room:
|
Energy: 100 Bombs: 1 Missiles: 1 Credcrystals: 0Map:
|
|
The 5th journey is to an area where you lose 5 energy points per move:
|
|
I was down to my last teleportation charge. I steeled my nerves, set the coordinates to the dead center of the underground complex, and took the plunge.
The room I found myself in was different from the others -- lined completely in metal, and hot! So hot my cybersuit's life support subsystems could barely maintain a survivable temperature. I resolved to finish this, one way or another.
|
|
|
|
Energy: 100 Bombs: 1 Missiles: 1 Credcrystals: 0 Map:
|
|
Map Features
|
Dark doors (as on the left) are open; empty doors (as on the right) are locked. Locked doors can be opened by firing missiles. Missile doors are shown by a smaller width solid line on the map.
|
|
Banging into rocketsnails costs you 5 energy. You must have the Ice Beam to move by them.
|
|
In the charging room you can replenish you missiles and bombs (once). Charging rooms are marked on your map with a "C".
|
|
From the exit room you can leave the underground and teleport back to your ship. Exit rooms are marked on your map with an "X"
|
|
In the treasure room you can receive a number of Credcrystals or an upgrade to your suit. They are marked on your map with a "T".
|
Monsters
|
Snugglecrawlers do 5 energy damage and have 15 energy.
|
|
Shriekwings do 10 energy damage and have 25 energy.
|
|
Eyeslugs do 15 energy damage and have 35 energy.
|
|
Grab-Bats do 25 energy damage and have 45 energy.
|
|
Crabhoppers do 35 energy damage and have 55 energy.
|