Monster Modifier
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A Monster Modifier is a modifier on a monster that has an effect on the way it looks or behaves. It was introduced with the One Crazy Random Summer path, but can also be encountered outside the path, for example by wearing a dice ring. Bosses are not immune to this, however, after running away from a boss a new random modifier will be chosen.
Monsters can have multiple modifiers, for example by being on the One Crazy Random Summer path and having the Curse of Randomness will make every monster have 2 modifiers.
Modifiers that adjust a monster's stats take effect before adjustments for Monster Level.
Modifiers
Name prefix | Image variation | Notes | ||||
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1337 | none | Name is spelt in leet speak, e.g. "warwelf" becomes "w4rw31f". | ||||
American | American flag overlay | Sound effects changed to jingoistic things like "AMERICA! LAND OF THE FREE! EAGLE! HOME OF THE BRAVE! INCOME INEQUALITY! SYSTEMIC RACISM! MOM! APPLE PIE!" | ||||
Annoying | none | Sometimes prevents you from attacking: "He makes the most annoying noise you've ever heard, stopping you in your tracks." Sometimes prevents your familiar from acting: "It makes the most annoying noise you've ever heard. %familiarname winces." | ||||
Artisanal | None | ?? | ||||
Askew | Tilted | ?? | ||||
Australian | Upside down | Sound effects replaced with Australian exclamations (JUMBUCK! G'DAY! TUCKERBAG! OY! JUMBUCK! CRIKEY! BILLABONG!) | ||||
Blurry | Blurry | ?? | ||||
Bouncing | Bounces | +50% attack | ||||
Broke | none | Has way less meat drops | ||||
Cartwheeling | Moves around | Sometimes avoids attacks: "It cartwheels out of the way of your attack." | ||||
Clingy | none | After defeating the monster, immediately fight it again. Modifiers will reroll. Ending combat other than defeating the monster does not activate this. | ||||
Cursed | none | Sometimes curses you: "It drags a finger down your cheek and whispers "randomer...""
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Dancin' | Moves sideways | +50% defense | ||||
Disguised | Replaced by random outfit image | none | ||||
Drunk | Drunk sparkles | Drops various drinks | ||||
Electrified | Electric arcs | Sometimes converts your HP to MP (20% of max HP): "A bolt of lightning arcs from your foe to you."
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Filthy | Surrounded by flies | Does additional stench damage with the message "Ugh. It smells awful." | ||||
Floating | Moves up and down a bit | ?? | ||||
Foul-mouthed | Animated with grawlixes | Does additional sleaze damage with the message "<He> swears like a sailor." | ||||
Fragile | none | Has just 1 HP | ||||
Ghostly | Faded image | Takes reduced physical damage | ||||
Haunted | Has weird background ghost image subliminally | Does additional spooky damage with the message "<She> looks at you, and your heart seizes up with fear." | ||||
Hopping-mad | Bounces up and down | ?? | ||||
Hot | None | Does addition hot damage with the message "Waves of unbearable heat radiate from <it>, roasting you where you stand." | ||||
Huge | Huge | All stats doubled | ||||
Ice-cold | Image is blue | Monster is cold-aligned | ||||
Invisible | No image. | ?? | ||||
Jittery | Jiggles | Has superfast initiative | ||||
Lazy | Sideways | Sometimes doesn't attack: "He is too lazy to attack you." | ||||
Left-handed | Flipped | Attack and defense swapped | ||||
Narcissistic | none | Occasionally skips attack with message "It pulls out a mirror and admires its reflection for a while." | ||||
Negaverse | Black and white reversed in picture block or outline thicker and gray depending on browser | ?? | ||||
Optimal | ?? | Combat does not take an adventure | ||||
Phase-shifting | Pulsates (hidden to visible) | Blocks attacks sometimes: "<He> blinks out of existence before you can use that skill." "<He> blinks out of existence before your attack can connect." | ||||
Pixellated | Pixellated | Drops pixels Hit sound effects replaced with BLEEP! or BEEP! | ||||
Quacking | Has "quacking" over it | All hit sound effects replaced with QUACK! | ||||
Red-hot | Red | Monster is hot-aligned | ||||
Restless | Moves all over the page | Sometimes dodges attacks: "<He> quickly moves out of the way of your attack." Sometimes blocks items: "<He> will have moved by the time you can finish using that item." | ||||
Shaky | Image shakes rapidly | Attacks 3 times per round | ||||
Short | Short | Defense doubled, HP halved | ||||
Skinny | Skinny | Defense and HP are halved | ||||
Shy | Briefly pops up from the bottom of the screen | ?? | ||||
Sleazy | Pink | Monster is sleaze-aligned | ||||
Solid gold | Sparkling | Massive meat drop | ||||
Spooky | Gray | Monster is spooky-aligned | ||||
Stinky | Green | Monster is stench-aligned | ||||
Throbbing | Pulsates (small to big) | Double HP | ||||
Ticking | none | Counts down to an explosion which will deal 1 million damage. Does not count down while stunned.
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Tie-dyed | Has color gradient | Drops various Hippy consumables | ||||
Tiny | A little dot | All stats greatly reduced | ||||
Turgid | ?? | Five times normal HP | ||||
Twirling | Image spins | Monster randomly misses with the message "He is too dizzy to successfully attack you." | ||||
Unstoppable | none | Immune to stuns and staggers | ||||
Untouchable | none | Any damage source is capped at 5. | ||||
Wet | Underwater overlay (similar to Heavy Rains) | Does addition cold damage with the message "He splashes you with water. It's cold!" | ||||
Yuletide | Green and red | Drops various Crimbo consumables |
Sources
Source | Notes |
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Curse of Randomness | From monsters with the cursed modifier |
dice ring | *Reward for completing One Crazy Random Summer as a Seal Clubber
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dice belt buckle | *Reward for completing One Crazy Random Summer as a Turtle Tamer
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dice-print pajama pants | *Reward for completing One Crazy Random Summer as a Pastamancer |
dice-shaped backpack | *Reward for completing One Crazy Random Summer as a Sauceror |
dice-print do-rag | *Reward for completing One Crazy Random Summer as a Disco Bandit |
dice sunglasses | *Reward for completing One Crazy Random Summer as an Accordion Thief
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One Crazy Random Summer |