Mushroom Fields Strategy

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Revision as of 21:36, 8 April 2006 by imported>Greycat (slight clarification and simplification of language)

Description

Within the inside Degrassi Knoll area, there are the Mushroom Fields. These allow the player to plant one of three spore types, and raise a plot of mushrooms. Not only that, but you can crossbreed mushrooms to get different mushrooms.

Rules

Buying a plot here costs 5,000 Meat. There are 16 spots in which you can plant mushroom spores. The Spores you can buy are:


Spooky Spore — 30 Meat
Knob Spore — 40 Meat
Knoll Spore — 50 Meat

The Mushrooms will take one rollover to grow from spores to full mushrooms. At any time you can click on them and pick them. This will remove a spore (and you will lose the cost of it) or remove a grown Mushroom, adding it to your inventory.

You can also breed a mushroom with another one, creating a new mushroom spore. This is a lot like the game of life. There are a few conditions to mushroom breeding:

  • Any pairing of mushrooms of the same generation is fertile, except for two different mushrooms of the third generation.
  • An empty square will be bred in if it is touched by EXACTLY 2 interfertile mushrooms. Diagonals don't count; only horizontal and vertical neighbors count.
  • A spore-containing square will be rebred in if it is next to a fertile pairing of mushrooms (as above), replacing the old spore.
  • A mushroom-containing square cannot breed a spore that day.
  • The same adult mushroom may participate in several breedings at once, if it is in a position to do so.
  • Upon sporing, a mushroom will die (be replaced by a blank square).
  • Any existing spores in squares next to the new spore (horizontally or vertically) are wiped out.
  • If both parents of a spore are the same variety of mushroom, the spore will be of that variety.
  • If the parents are different, and are both first or are both second generation mushrooms, a new mushroom of the next generation will be formed. See tables below for specific outcomes of mushroom breeding.
  • As a special case, there is one mushroom breeding combination which is active only on a specific moon phase. The frozen and spooky mushrooms will breed a Gloomy black mushroom spore, but only on the rollover between the two moxie days (when the Moons are both dark).
dirt [[File:border: 1px dashed blue.gif|]] cool mushroom [[File:border: 1px dashed blue.gif|]]
dirt [[File:.gif|]] pointy mushroom [[File:border: 1px dashed red.gif|]]
warm mushroom [[File:border: 1px dashed blue.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]

Mushroom combinations

Use these tables as lookup tables. For example, to see what the results would be of breeding a Spooky with a Knob, use the First -> Second Generation table and find the intersection of the Spooky column with the Knob row. You will find a Warm which will be the child of Spooky and Knob parents. Of course, you could also find the intersection of the Knob column and the Spooky row and find the same result.

First -> Second Generation
  File:Knob-mushroom-alpha.png
knob mushroom
File:Knoll-mushroom-alpha.png
knoll mushroom
File:Spooky-mushroom-alpha.png
spooky mushroom
File:Knob-mushroom-alpha.png
knob mushroom
File:Knob-mushroom-alpha.png
knob mushroom
File:Cool-mushroom-alpha.png
cool mushroom
File:Warm-mushroom-alpha.png
warm mushroom
File:Knoll-mushroom-alpha.png
knoll mushroom
File:Cool-mushroom-alpha.png
cool mushroom
File:Knoll-mushroom-alpha.png
knoll mushroom
File:Pointy-mushroom-alpha.png
pointy mushroom
File:Spooky-mushroom-alpha.png
spooky mushroom
File:Warm-mushroom-alpha.png
warm mushroom
File:Pointy-mushroom-alpha.png
pointy mushroom
File:Spooky-mushroom-alpha.png
spooky mushroom
Second -> Third Generation
  File:Warm-mushroom-alpha.png
warm mushroom
File:Cool-mushroom-alpha.png
cool mushroom
File:Pointy-mushroom-alpha.png
pointy mushroom
File:Warm-mushroom-alpha.png
warm mushroom
File:Warm-mushroom-alpha.png
warm mushroom
File:Stinky-mushroom-alpha.png
stinky mushroom
File:Flaming-mushroom-alpha.png
flaming mushroom
File:Cool-mushroom-alpha.png
cool mushroom
File:Stinky-mushroom-alpha.png
stinky mushroom
File:Cool-mushroom-alpha.png
cool mushroom
File:Frozen-mushroom-alpha.png
frozen mushroom
File:Pointy-mushroom-alpha.png
pointy mushroom
File:Flaming-mushroom-alpha.png
flaming mushroom
File:Frozen-mushroom-alpha.png
frozen mushroom
File:Pointy-mushroom-alpha.png
pointy mushroom

A Third Generation mushroom will only breed with the same type of mushroom. There is no Fourth Generation mushroom to be made by cross-breeding two Third Generation mushrooms. Two different Third Generation mushrooms in a valid breeding pattern will sit until picked . They are also immune to being replaced by a new spore.

Strategy

Basic Planting

By planting mushrooms in the order indicated on the diagram below, you will grow at least two of each third generation mushroom, and four of one of them. Start by placing six spores (a pair of knolls, a pair of knobs, and a pair of spookies) on the map as in the Day 2 diagram below. The three colored pairs of squares represent where to place a pair of mushrooms- you can swap the spooky shrooms for the knoll shrooms in the diagram below, but the pair of blue squares must have a pair of the same kind of mushroom, the orange a different pair, and the green the last pair. For Example:

First Generation
(Day 2)
Second Generation
(Day 4)
Third Generation
(Day 6)
Knob mushroom [[File:border: 1px dashed orange.gif|]] dirt [[File:.gif|]]
Knoll mushroom [[File:border: 1px dashed blue.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] spooky mushroom [[File:border: 1px dashed green.gif|]]
 
dirt [[File:.gif|]] cool mushroom [[File:.gif|]]
dirt [[File:.gif|]] pointy mushroom [[File:.gif|]]
warm mushroom [[File:.gif|]] dirt [[File:.gif|]]
pointy mushroom [[File:border: 1px dashed red.gif|]] dirt [[File:.gif|]]
 
stinky mushroom [[File:.gif|]] dirt [[File:.gif|]]
frozen mushroom [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] stinky mushroom [[File:.gif|]]
dirt [[File:.gif|]] flaming mushroom [[File:.gif|]]

After the second generation mushrooms have grown, remove the two mushrooms with red borders in the middle (pointy mushrooms in the example) to ensure a good yield of third generation mushrooms.

In addition to two of each of the type 3 mushrooms on day 6:

  • If you start with Knobs in opposite corners, you'll get two Pointies, then an extra two Stinkies; (as shown above)
  • If you start with Knolls in opposite corners, you'll get two Warms, then an extra two Frozens;
  • If you start with Spookies in opposite corners, you'll get two Cools, then an extra two Flamings.

Additional Farming

It is possible to farm additional first generation (spooky, knob and knoll) mushrooms inbetween generations of bred mushrooms. However, if you fail to pick the extra mushrooms as soon as they appear they will destroy your breeding plans, and you may need to start over from scratch.

  • Day 1: Plant mushroom spores as above. Plant additional mushroom spores in the spaces between the others.
  • Day 2: Mushrooms will mature, giving something like the diagram below. Leave the mushrooms marked in blue; remove the rest.
  • Day 3: The first generation mushrooms will create spores. Plant additional spores in the remaining spaces.
  • Day 4: Mushrooms will mature. Again, leave the mushrooms marked in blue and remove the rest.
  • Day 5: The second generation mushrooms will create spores. Plant spores in the circle pattern (a mirror-image of the first day one); plant additional spores in the two remaining spots (red boxes in Day 6).
  • Day 6: Mushrooms will mature. Leave the mushrooms marked in blue and remove the rest. The remaining mushrooms form a mirror-image to the pattern left on Day 2.
  • Day 7 onwards: The same strategy as for four days earlier, but reversed.
Day 2Day 4Day 6
Knob mushroom [[File:border: 1px dashed blue.gif|]] spooky mushroom [[File:.gif|]]
Knoll mushroom [[File:border: 1px dashed blue.gif|]] spooky mushroom [[File:.gif|]]
Knoll mushroom [[File:.gif|]] Knoll mushroom [[File:.gif|]]
Knoll mushroom [[File:.gif|]] spooky mushroom [[File:border: 1px dashed blue.gif|]]
 
spooky mushroom [[File:.gif|]] cool mushroom [[File:border: 1px dashed blue.gif|]]
spooky mushroom [[File:.gif|]] pointy mushroom [[File:border: 1px dashed blue.gif|]]
warm mushroom [[File:border: 1px dashed blue.gif|]] Knoll mushroom [[File:.gif|]]
pointy mushroom [[File:.gif|]] Knoll mushroom [[File:.gif|]]
 
stinky mushroom [[File:.gif|]] Knoll mushroom [[File:border: 1px dashed blue.gif|]]
frozen mushroom [[File:.gif|]] Knob mushroom [[File:border: 1px dashed blue.gif|]]
spooky mushroom [[File:border: 1px dashed blue.gif|]] stinky mushroom [[File:.gif|]]
spooky mushroom [[File:border: 1px dashed red.gif|]] flaming mushroom [[File:.gif|]]

Total Yield:

  • 8 Third Generation mushrooms (4 of one kind and 2 of each of the others)
  • 2 Second Generation mushrooms (of the kind that was produced in the center)
  • 24 First Generation mushrooms (of whatever varieties were planted)

Note that the locations of the mushrooms will alternate with each cycle. The term “mirror-image” is only used to help visualize this effect in the case that the current cycle was planted as pictured above. In the case that the cycle was planted as the mirror image, the next cycle will look like the picture.

Growing Multiple Second-Generation Mushrooms

This is like the “circle” strategy shown above but cut off for production of second generation mushrooms. This results in producing, every two days once in the loop, eight second generation mushrooms. Below is the detailed plots for each day to get the loop rolling. The pattern below will yield eight pointy mushrooms. You can change which type of second generation you will get by using the patterns below:

To create 8 Pointy Mushrooms: Spooky-Knoll-Spooky-Knoll-Spooky-Knoll

To create 8 Warm Mushrooms: Spooky-Knob-Spooky-Knob-Spooky-Knob

To create 8 Cool Mushrooms: Knob-Knoll-Knob-Knoll-Knob-Knoll

Note that these initial patterns will never generate third generation mushrooms; to do that see the section above.

Day 1
StartPlantNotes
dirt [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:.gif|]]
Knoll mushroom [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
spooky mushroom [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
dirt [[File:border: 1px dashed red.gif|]] dirt [[File:border: 1px dashed red.gif|]]
dirt [[File:border: 1px dashed red.gif|]] Knoll mushroom [[File:.gif|]]
During day one plant in the same circle-of-6 pattern as the rest of the growing suggestions, except alternating only two of the types of mushroom. Inside the red boxes you can plant what ever kind of mushrooms you want as well to produce 10 1st generation mushrooms
Day 2
StartPickNotes
Knoll mushroom [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
spooky mushroom [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
dirt [[File:border: 1px dashed red.gif|]] dirt [[File:border: 1px dashed red.gif|]]
dirt [[File:border: 1px dashed red.gif|]] Knoll mushroom [[File:.gif|]]
Knoll mushroom [[File:.gif|]] dirt [[File:.gif|]]
spooky mushroom [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
dirt [[File:.gif|]] Knoll mushroom [[File:.gif|]]
All the spores will have grown into mushrooms. Pick everything in the red boxes and leave the rest. You can also plant two first generation mushrooms in the red boxes on the second diagram. You can pick those and replant the next day.
 
Day 3
StartPlantNotes
dirt [[File:.gif|]] pointy mushroom [[File:.gif|]]
dirt [[File:.gif|]] pointy mushroom [[File:.gif|]]
pointy mushroom [[File:.gif|]] dirt [[File:.gif|]]
pointy mushroom [[File:.gif|]] dirt [[File:.gif|]]
Knoll mushroom [[File:.gif|]] pointy mushroom [[File:.gif|]]
spooky mushroom [[File:.gif|]] pointy mushroom [[File:.gif|]]
pointy mushroom [[File:.gif|]] dirt [[File:border: 1px dashed red.gif|]]
pointy mushroom [[File:.gif|]] Knoll mushroom [[File:.gif|]]
Today is the first day we start our loop. You will see a nice batch of second generation spores in every other tile. What we first want to do is fill in the spots for our circle from day one. The two central patches of dirt, outlined in red, can be used for any first generation mushrooms you want as well.
Day 4
StartPickNotes
Knoll mushroom [[File:.gif|]] pointy mushroom [[File:border: 1px dashed red.gif|]]
spooky mushroom [[File:.gif|]] pointy mushroom [[File:border: 1px dashed red.gif|]]
pointy mushroom [[File:border: 1px dashed red.gif|]] dirt [[File:border: 1px dashed red.gif|]]
pointy mushroom [[File:border: 1px dashed red.gif|]] Knoll mushroom [[File:.gif|]]
Knoll mushroom [[File:.gif|]] dirt [[File:.gif|]]
spooky mushroom [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] dirt [[File:.gif|]]
dirt [[File:.gif|]] Knoll mushroom [[File:.gif|]]
Day 4 is the second and last day in the loop. Pick all the second generation mushrooms and the two first generation mushrooms outlined in red. The next day will be the same as Day 3 and this loop can go on forever, as long as you plant the mushrooms. Enjoy!


Mushroom Fields Strategy - edit
1st Generation Mushrooms: Knoll mushroom | Knob mushroom | spooky mushroom
2nd Generation Mushrooms: warm mushroom | cool mushroom | pointy mushroom
3rd Generation Mushrooms: flaming mushroom | frozen mushroom | stinky mushroom
4th Generation Mushrooms: gloomy black mushroom | oily golden mushroom

Simulators