Mysticality weapons

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Revision as of 19:20, 5 July 2007 by imported>Ut genius
This page is in need of content.

Needs full, updated listing of all Mysticality weapons.

[ Return to Game Mechanics ] Mysticality weapons are unique in that they have a Mysticality requirement and yield the following message for the Double-Fisted Skull Smashing skill:

You can't equip a melee weapon with a Mysticality weapon in your off-hand.

Other weapon types include Melee (Muscle) and Ranged (Moxie). Currently, all weapons are affected by melee modifiers and there are very few ranged modifiers. This may foreshadow a weapon and damage enchantment revamp in the kingdom's future, along with the advent of "Mysticality damage" and an accompanying set of modifiers, better balanced with the other weapon types.

Name Power Requirements Weapon Type Notes
silver shrimp fork 120 45 Mysticality 1-handed utensil
Spell Damage +14
Melee Damage +5
Greek Pasta of Peril 90 15 Mysticality 1-handed utensil
Mysticality +11
+10% Food Drops from Monsters
Combat Initiative +25%
Pastamancer Quest item
clockwork staff 80 25 Mysticality 2-handed staff
Spell Damage +10
3x chance of Critical Hit
Restores 3-24 MP on Critical Hit
5-Alarm Saucepan 50 10 Mysticality 1-handed saucepan
Mysticality +7
(Bonus for Saucerors only)
Pasta of Peril 50 10 Mysticality 1-handed utensil
Mysticality +7
Combat Initiative +15%
(Bonus for Pastamancers only)
Equipment Lists
Hats | Shirts | Back Items | Off-hand Items | Pants | Accessories | Familiar Equipment
Weapons (Melee | Mysticality | Ranged | One-Handed | Two-handed / Three-handed)

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