Quest for the Holy MacGuffin

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Revision as of 11:17, 25 June 2007 by imported>MarcyRoni

New level 11 quest, just adding details for now.

From the Council

Ah, {name}, excellent timing. We've just received a message from the Distant Lands -- it seems that your father, the renowned archaeologist, has gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. So, you'll have to go pick it up yourself.

You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and our passport offices are temporarily closed due to a tiny photograph shortage. You'll need to acquire some forged identification documents from the Black Market instead, but we're not entirely sure where the Black Market actually is. It's probably near the Black Forest, though, and we'll mark that on your map for you.

Once you've retrieved your father's diary, we request that you use his notes to track down the Holy MacGuffin for us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck!

Quest log shows:

{name} and the Quest for the Holy MacGuffin The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.


How to do it

  • Adventure in the Black Forest until you find sunken eyes, broken wings, and the black market map.
  • Combine the eyes and wings to make a reassambled blackbird (familiar), then use the map. Note: the familiar is used up and cannot be gotten again in the current ascension.
  • Buy the false identification papers at the Black Market.
  • Vacation at the shore until you get your father's journal.
  • Read your father's journal to add the four parts of the Holy MacGuffin quest to your quest log and to read background and hints.

Pyramid quest

  • Adventure in the Arid, Extra Dry Desert until you get the gnome; haggle with him.
  • Go to the oasis until you get ultrahydrated.
  • Go back to the desert, talk to the gnome, who now wants a drum machine.
  • Adventure in the Oasis until a drum machine drops, head back to the gnome. Note: make sure you stay ultrahydrated while adventuring in the desert, or else you simply encounter negative effect adventures.
  • Talk to the gnome in the desert; head back to the Oasis and obtain the 15 missing manual pages the gnome asked for - each page is a random noncombat adventure and pages 1,2, and 3-15 drop (altogether) separately.
  • Return to the desert (ultrahydrated) and hand the 15 pages back to the gnome, who gives you a pair of hooks.
  • Use a drum machine (drops at the oasis) to summon a worm, while you have the hooks equipped.
  • The Pyramid should now be open.

Spooky Raven quest

  • Open the ballroom as before
  • Adventure there until you play the organ (We'll All Be Flat).
  • Go to the first floor, then down to the cellar
  • Wearing spookyraven's spectacles, you'll see a glyph on the wall
  • Adventure until you have enough wine...
  • Pour wine down the hole in the right order/combination.
    • Each wine corresponds to a glyph
    • Must activate top, left, then right glyphs in the correct, and consecutive, order. Order of wine is different for each player, and possibly (likely) different every ascension. Wines are Muscat, Port, Pinot Noir, Zinfandel and Marsala and not all wines are dropped in each of four different wine racks. When at the glyphs, be aware that you are pouring 3 wines in a row onto different spots, so keep track of what you tested where.
  • Fight Lord Spookyraven in the summoning chamber
  • Get the eye of ed and spookyraven's ear trumpet

Hidden Temple quest

  • Open the path to the Hidden Temple. Buy some cheap restoratives from town; they will be needed to keep adventuring in here.
  • Adventure in the Temple until you receive a choice adventure [forgot to write down exact name] - pick the middle choice, hinted at in your father's journal.
  • Adventure again in the Temple until you encounter a 9x7 spelling puzzle. The word to spell out is hinted at in your father's journal (part 2/3 of the temple 'ritual', which are lyrics to a Gwen Stefani song).
  • Adventure a third time until you encounter "No Visible Means of Support" and pick the last choice.
  • This opens up the Hidden City location in the Distant Woods.
  • Explore each part of the Hidden City until you encounter:
    • 4 or 5 protective spirits (all physical immune); four will drop spheres, one will drop an obsidian dagger (+3 of each elemental damage)
    • 4 altars, each one requiring a different sphere to be placed in it; each results in a triangular stone
    • Optionally, a dead archaeologist, whose notebook may help with sphere-placement
    • A smallish temple, requiring all four triangular stones to enter
  • Enter the temple. Fight the ghost of the mummy (physical immune again). Obtain a spectre scepter (combat item) and the ancient amulet.


The Palindome

  • Open the path to the Palindone and equip a Talisman of 'Nam.
  • Adventure in the Palindome until you obtain the noncombat adventure <???> and obtain a hard-boiled ostrich egg, photograph of god, and hard rock candy.
  • Get a noncombat where you put 4 items on a shelf, but what goes there?
  • The diary gives a palindrome which would consist of three of the quest items and also "Under a dog." Presumably that's the hint to the shelves.
  • Placement is:
    • photograph of god
    • hard rock candy
    • ketchup hound
    • hard-boiled ostrich egg
  • After reading the dropped diary, adventure in Cobb Knob's Laboratory until you meet Mr. Alarm. Adventure in Whitey's Grove until you get a bird rib (from a Whitesnake) and some lion oil (from a White Lion). Cook them together to get wet stew, and then cook that with stunt nuts (from the Palindome) to get wet stunt nut stew.
  • Equip the item Mr. Alarm gives you and go back to the Palindome to fight Dr. Awkward (pick the first choice from the options to fight him [necessary?]).