Seaside Town, 28 Days Later



Ah, good, just the Adventurer we wanted to see. We expect that, by now, you've noticed all the temporal rifts popping up around the Kingdom. Well, in our historical archive, we found an old medical journal dating back to the Cola Wars. Apparently, many soldiers on both sides of the war were infected by a mysterious plague, contracted from some of the many unexpected reinforcements that joined the two armies during the battle for the Nearby Plains. The symptoms described sound eerily similar to the plague that's been infecting our population in the present time.
The bad news is: the journal says that, left uncured, the Gray Plague turns those infected with it into mindless, slavering zombies. The good news is: the military doctors were able to formulate a vaccine for the Gray Plague. The other bad news is: the primary ingredient for the cure is a certain gland found in the heads of the aforementioned zombies.
However, we've been able to come up with a solution. Don't ask how, but we've managed to create a rift that leads to a temporal location of our choosing, to wit: the Seaside Town, 28 days from now, after the entire population of the Kingdom has transformed into zombies. We need you to travel there and collect the ingredients for the cure, and then bring them back to the current time so that we can figure out how to immunize the citizens of Loathing against the infection.
Oh, and don't try to leave the town while you're in the future, as the rest of the Kingdom is highly radioactive. Apparently, one of us decided -- um, decides? Will be going to decide? -- that nuking the Kingdom from orbit would be the only way to be sure. It probably will have sounded like a good idea at the time