Size and Quality
From A KoL Wiki
The mechanism by which consumables grant adventures is governed by two intrinsic qualities of the consumable: size and quality.
Size
Size is a representation of how much space the consumbable takes up. It is always equal to the fullness or drunkeness the consumable takes up, and thus always an integer.
Quality
Quality is a representation of how good the consumable item is for it's size. Unlike size, it may not be a whole number. If the item is obtained through a recipe, its quality is just the sum of its components' qualities.
Adventure Gain
The adventures gained from consuming the item are determined in the following manner:
- A range of numbers is determined
- The minimum of this range is the item's Size
- The maximum is the product Quality * Size
- If the difference between min and max is greater than 7, it is lopped off on either end.
- An integer is chosen from the given range.
- It's quite likely that the maximum is not a whole number. In this case there is an X/10 chance that 1 is added to the result, where X is the tenth's place of the maximum.
- This result is the number of adventures gained
Notes
- An item with a size of 1 and a quality of 3.4 is actually superior to an item with the same size but a quality of 4.0.