Smooth Criminal

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Revision as of 20:49, 29 August 2005 by imported>Gymnosophist (Standardize)
Smooth Criminal

This room contains two things: A locked door, and a gigantic sleeping Ogre with a ring of keys on his belt. You know what you have to do.


Hork the Keys
(Failed attempt)

As you approach the ogre, you clumsily step on a squeaky board and wake him up. He picks you up and casually tosses you back to the dungeon entrance.


Hork the Keys
(Successful attempt)

You sneakily sneak up on the ogre, take his keys, and unlock the door. Just to show off, you return the keys to his belt before moving on.

You move deeper into the dungeon.


Occurs in The Daily Dungeon

References