Soul Saucery

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Revision as of 14:40, 11 July 2020 by imported>Slaire deMuffin (Notes)
There are some vague or non-exact figures and information on this page. Some spading is required.

What determines how much Soulsauce you get from a combat?

Soul Saucery

Soul Saucery

Type: Passive
MP Cost: N/A

One of the fundamental tenets of Saucery is that everything is Sauce. Literally everything, on a basic level, behaves like Sauce. And you've learned that souls are no different. They just... scream a little more when you cook them.

NOTE: Only true Saucerors can control Soulsauce. For everybody else it just goes everywhere and makes a big mess.

Allows you to gather Soulsauce from defeated foes

Source: Guild Trainer
Price: 1,750 Meat
Class: Sauceror
Level: 6


Notes

  • In case you didn't believe the description, this skill does nothing for non-Saucerors. (And you'd best believe it!)
  • Allows you to collect Soulsauce after winning a combat. The amount of Soulsauce absorbed is related to your opponent's ML. (exact amounts needs spading)
  • Your Soulsauce is capped at 100. After reaching 100 you must spend some Soulsauce before you are able to absorb any more.
  • Your current Soulsauce will be displayed in your charpane under your Drunkenness counter:
Soulsauce: X
  • Having a hazardous sauce dosimeter equipped will increase the amount of Soulsauce absorbed from defeated opponents by one.
    • An equipped Saucepanic presumably has the same effect.
  • Soulsauce can be spent on these special combat skills:
    • Soul Bubble costs 5 Soulsauce and stuns for 3-4 rounds.
    • Soul Finger costs 40 Soulsauce and delevels for about 30% the monster's attack/defense. (Needs spading.)
    • Soul Blaze costs 100 Soulsauce and deals a lot of uncapped Hot damage.
  • Soulsauce can also be spent on these special noncombat skills:

Combat Messages

You absorb X Soulsauce from your opponent.

See Also