Special Monsters
From A KoL Wiki
Most monsters in the Kingdom have set attributes that are, apart from a small variance, fixed. Dairy goats, for instance, all come with more or less the same attack, defense, hp, xp, and initiative; and those attributes completely define their behavior in combat and the consequent stat gains and rewards.
There are a few special monsters, however: either their stats or their combat behavior follow different mechanics.
Monster | Atk | Def | XP | HP | Initiative |
---|---|---|---|---|---|
Crimbo '05 Reindeer | mo+ ? | mu+ ? | atk/5 | hp+ ? | |
Crimbo '05 Elf | mo+ ? | mu+ ? | atk/5 | hp+ ? | |
Crimbo Past | mo-5? | mu-5? | atk/5 | hp+ ? | |
Crimbo Now | mo+0? | mu+0? | atk/5 | hp+ ? | |
Feast of Boris | mo-5? | mu-5? | atk/5 | hp+ ? | |
Baron von R | mo+ ? | mu+ ? | atk/5 | floor(hp*1.2) | |
The Guy made of Bees | 100000 | 100000 | 40 | 100000 | 0% |
Tower Monsters | 100000 | 100000 | 40 | 100000 | 0% |
Your Shadow | ? | ? | 300 | 96 | 150% |
NS #1 | mo+5? | mu+5? | 0 | clamp(200<hp<300) | Infinity? |
NS #2 | mo+ ? | mu+ ? | 0 | clamp(200<hp<300) | Infinity? |
NS #3 | ? | ? | ? | ?? | ?? |
- Your Shadow does char.maxhp/5 + (23 to 25) damage per turn.
- Naughty Sorceress:
- NS damage to character is capped to be at least
clamp(4 < ceiling(char.maxhp/20))
- NS damage to monster from weapons, skills and spells is capped to be at most
floor(char.maxhp/3)
- NS damage to monster from combat items and familiars are not capped.
- NS halves your familiar weight, occasionally heals for 35 in battle, and relevels past -5 ML (first form) or -7 ML (second form).
- Other than these modifications, mechanics proceed exactly as for a normal combat: monster hit chance, your hit chance, base damage, DA, DR, etc are as for any other monster at equivalent stats.