Stench ghost

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Revision as of 17:31, 13 August 2013 by imported>Club (Notes: KrueggerandNote)
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Exact conditions on folder
Stench ghost
Monster ID 1410
Locations Dreadsylvanian Village
Hit Points 800
Attack 500
Defense 500
Initiative 25
Meat None
Phylum undead
Elements stench
Resistance 100%
Monster Parts head, arm, leg, torso
Drops bag of unfinished business, Dreadsylvanian Almanac page, Freddy Kruegerand, folder (Stinky Trash Kid)
Manuel Entry
refreshedit data
stench ghost You're fighting Aquilla Mcdonaugh, who suffocated in a pile of guano

You slip in a mud puddle and fall face down into reeking muck. Apparently the Dreadsylvanian street sweeper met his demise a long time ago. You wipe the stinking mess off your face, and wash your hands in a nearby puddle of fresh water, but you can't get the smell to go away. It hangs around you almost like it's--huh--haunting you. "I know you're there! I can smell you!" you shout, and a stench ghost floats out from behind you, ready to do battle.

Hit Message(s):

He sniffles, puts one spectral finger where the memory of his nose is, then sneezes a massive glob of reeking ectoplasm all over you. You may want to just burn the clothes you're wearing. Moreso than usual. Ow! Eek! Oof! Ugh! Ouch! (stench damage)

Critical Hit Message:

He sniffles, puts one spectral finger where the memory of his nose is, then sneezes a massive glob of reeking ectoplasm all over you. You may want to just burn the clothes you're wearing. Moreso than usual.

Miss Message(s):

He goes all poltergeist on a nearby toilet, but he's not a toiletpapergeist so he can't clog it.

He tries to fling a glob of ectoplasm at you, but you've spent enough time outside the gorilla house at the zoo to know to dodge.

He tries to release the ghost of a fart, but doesn't have the ghost of a chance.

He rattles the chains he forged in life. It's tragic, but not painful.

He tries to waft a spectral hand up your nose, but you say, "up YOUR nose, buddy!"

He tries to throw some swamp mud at you, but you ask for the mudslinging to stop and call for sensible debate.

He releases a truly thunderous fart, then looks embarrassed when you point out he was cheating and making the noise with a spectral hand cupped in a spectral armpit.

Fumble Message:

not known


After Combat
You acquire an item: bag of unfinished business (?% chance)*
You acquire an item: Mark of the Ghost (?% chance)*
You acquire an item: Freddy Krueggerand (?% chance)*Data:Freddy Krueggerand
You acquire an item: Dreadsylvanian Almanac page (?% chance)*
You acquire an item: folder (Stinky Trash Kid) (?% chance)*
You gain ??? <substat>.

Occurs at Dreadsylvanian Village.

Notes

  • Template:KrueggerandNote
  • If any elements are banished, each round of combat with a stench Dreadsylvanian take damage with a message:
    • You inhale deeply to acclimate yourself to the stink, but end up gagging and retching.
    • Uggh, it smells like Death farted in here.
    • You know how if you smell something bad for long enough, your brain adjusts and you kind of stop smelling it? That's not happening here.
    • Boy does it stink in here.
    • Remember how good a freshly-baked loaf of bread smells? No, you don't, because you've been marinating in this stink too long.
    • Something smells terrible. You sniff your armpits, wondering if it's you.
    • What is that smell? Did something die in here? Like, recently?
    • You glance around, trying to identify the source of that awful stink.
HPYou lose Y hit points. (stench damage)
  • If any elements are banished, getting hit by a stench Dreadsylvanian adds turns of Nauseated:
You acquire an effect: Nauseated
(duration: N+1 Adventures)
  • Starting combat with a Dreadsylvanian ghost drains stats, giving one of the messages:
    • The ghost gazes deep into your soul, somehow extracting your very life's essence through your eyes.
    • The ghost claws wildly at you, and you can't help but feel like you've forgotten something important.
    • The phantom menaces you, leaving you feeling weaker and oddly disappointed.
    • The specter's ghastly visage turns your bowels to ice and your brain to mush.
    • The ghost screams, and your mind blanks out for a second. W-where are you? What's going on?
    • The ghost shrieks wildly at you. You can practically feel your brain leaking out of your ears.
    • The ghost sticks ectoplasmic tendrils into your brain, draining some of your life experience.
    • The ghost slashes at you with spectral claws, neatly removing a few precious childhood memories
You lose X Strongness.
You lose X Mysteriousness.
You lose X Roguishness.
You acquire an effect: Touched by a Ghost
(duration: N Adventures)
  • Effect duration, N is the number of times a noncombat in in the village has modified monsters this run.
  • The name, image, and introduction text of this monster are all randomly selected:
As you're walking down the Dreadsylvanian thoroughfare, you smell a horrible smell. It's like a rotten egg ate a bunch of Limburger cheese, got sick, and threw it all back up. You take a step forward, and it's gone. Step back, and it's overpowering.

Then it hits you: when a regular ghost is around, it creates a cold spot. This must be some kind of stench ghost! And you've been walking back and forth through it! You ponder how you'll never be clean again, but you don't ponder long, because then it attacks!

You break into one of the boarded-up public restrooms in Dreadsylvania to answer the call of nature. When you get a look at how filthy the facilities are, you decide that you'll let nature go to voicemail and call it back when you're out in the forest. There are undefinable layers of muck on every surface, and the full-to-brimming privy is bubbling with malicious intent.

I'm not needlessly personifying here, either; it actually looks like there's a ghost in there, about to attack you. Yup, that's what it was.

You walk down one of the Dreadsylvanian alleyways, and make the mistake of looking into one of the trash cans that line it. Whatever used to be in there was in there so long that it turned into gelatinous muck. It's now an evil-looking green slime; evil-looking in that it has a ghostly face on its surface, it doesn't look pleased about being disturbed, and it's fixin' to attack you.
A whiff of methane gas comes leaking up from a manhole cover in front of you, bringing the smell of stockyards and pig stys(sties?) with it. You step back, but the gas just keeps seeping out, an evil green cloud, until a rudimentary face forms on it, and it attacks.