Sweet Synthesis
From A KoL Wiki
Sweet Synthesis
Type: NoncombatMP Cost: N/A
You've learned a lot about candy, and not just about what candy is, but also what candy means.
Lets you combine candies into powerful, spleen-damaging concoctions
Source: | Rethinking Candy |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
You look over your collection of candy, examining both the composition and the intent of each piece. You long to create a new whole from disparate parts.
Which candies will you combine?
Without enough spleen: Your spleen has already taken enough abuse for one day. Otherwise: These two candies are physically and conceptually simple, but the essence of their combination is still greater than the sum of their parts.
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Notes
- When used, you are prompted to select two candies from your inventory. Depending upon the rarity of these candies, you gain thirty turns of an effect:
- Tier 1:
- Synthesis: Hot. Sublime (+9) Hot resistance
- Synthesis: Cold. Sublime (+9) Cold resistance
- Synthesis: Pungent. Sublime (+9) Stench resistance
- Synthesis: Scary. Sublime (+9) Spooky resistance
- Synthesis: Greasy. Sublime (+9) Sleaze resistance
- Tier 2:
- Synthesis: Strong. +300% Muscle
- Synthesis: Smart. +300% Mysticality
- Synthesis: Cool. +300% Moxie
- Synthesis: Hardy. +300% Maximum HP
- Synthesis: Energy. +300% Maximum MP
- Tier 3:
- Synthesis: Greed. +300% Meat Drops
- Synthesis: Collection. +150% Item Drops
- Synthesis: Movement. +50% Muscle gains
- Synthesis: Learning. +50% Mysticality gains
- Synthesis: Style. +50% Moxie gains
- Elemental resistances are "first tier" (cheap candy), while Stat/HP/MP buffs are "second tier" and +Drops/Gains are "third tier".
- Tier 1 effects are obtained if two 'simple' candies are chosen, tier 2 for one 'simple' and one 'complex', and Tier 3 for two 'complex'. The exact effect chosen is selected by taking the sum of the item IDs of the candies, modulo 5. Details can be found in KingBobson's post.