The Horror... (A-Boo Peak)

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Revision as of 15:28, 15 November 2012 by imported>Discordance
The Horror...
The Horror...

You follow the map to the ancient battle site and see a pair of Whatsian ghosts dueling fiercely with a couple of Claybender wizard ghosts. The ghost of ionic energy zaps the air from the Whatsian's ionic pliers, and the ghost of magic erupts from the Claybender wands.

The more you watch, the more a question burns in your mind, just begging to be asked.

  • Ask the Question
  • Flee the scene

"Okay, here's what I don't get, you guys," you say, "the ionic pliers can pretty much do anything you want, without explanation, right? So isn't the Professor just a wizard, and the ionic pliers just a form of magic wand?" One of the Whatsian ghosts howls in rage at your question, and flies shrieking away from you. Er, I mean, flies shrieking away through you. It's pretty damn freaky.

You lose 13 hit points. (spooky damage) You lose 7 hit points. (cold damage)

You follow the map of the battle site to a crypt that glows with alternating red and blue light. You hear more ghosts getting their fight on in there. It looks dangerous, and it sounds dangerous, and it quacks like a duck, but you should probably check it out if you want to continue.

  • Enter the Crypt

You see two ghostly followers of Duke Starkiller and his Galaxy Battles backed into a corner and fighting furiously, great flashes of red and blue light coming out of their Light Savers. They're cornered by a trio of Dusken Radars, screeching about how dreamy Jared the Duskwalker is while slashing with their fingernails. "I don't know what your deal is with Jared the Duskwalker," you say. "I read some of his Gospel, and it was the worst-written thing I've ever read. I couldn't stop laughing."

With a shriek, two of the Dusken Warriors descend on you, raking your soul with their ghostly nails, then moaning and wailing into the night.

You lose 25 hit points. (spooky damage) You lose 19 hit points. (cold damage)

In the back of the crypt there's an ancient stone door with Space Tourist runes carved onto it. You open the door and see a stone staircase descending as far as the meager light lets you see. You're sure that it leads somewhere awesome and fun, like stone steps vanishing into the gloom always do.

  • Go down the Steps

You walk down and down and down (and down) the steps. At the bottom, in a vast underground chasm, there's a ring of Space Tourist ghosts in a circle chanting. "Reverse the polarity of the neutron shield array," they chant, in monotone, "funnel the dilithium signature through the hexonium matrix..." "Wow, your religion is really complicated," you say.

"RELIGION?" one of the Tourist responds. This is SCIENCE, okay?" Then three ghosts take turns scaring the crap out of you and then fly away, like a very condensed and more painful version of A Christmas Carol.

You lose 50 hit points. (spooky damage) You lose 40 hit points. (cold damage)

You explore the vast underground chasm further, until you come to a place where stalactites and stalagmites have grown together, making a spooky underground petrified forest. You see flashes of light through the trees and hear the occasional shouted Latin phrase. Apparently some Claybenders are reenacting a battle down here.

You follow the sounds and see a whole squad of Claybender wizards waving their wands and hurling spells at some Battlie ghosts, with shouts of "Explodum Gonadia!," "Slicem Intestino!," and "Removio Pantsem!"

"I guess it's not too hard for you guys to come up with new spells, eh?" you say. "Punchio Facem!" "Insultus Yourmotherii!" "That's not funny," a Claybender ghost says. The whole squad raises their wands, turns to you, and in unison chants "Scareus Halftodeatho!" What follows is terrifying, but at least the Claybenders leave after they've done their deed.

You lose 125 hit points. (spooky damage) You lose 100 hit points. (cold damage) That's all the horror you can take. You flee the scene.


You follow the map to another ancient battleground, where the ghosts of the five factions are doomed to reenact their conflict for all eternity. You see a Battlie with his Light Saver facing off against the phurious phaser of a Space Tourist, one on one. The Light Saver blinks red and blue, the phaser phases, but neither one can keep the upper hand long.

  • Talk to the Ghosts

"Hey," you shout, "you guys shouldn't be fighting each other. You can coexist! I mean, the Galaxy Battles of Duke Starkiller aren't even the same type of story as Captain Kerkard's Space Tours. Galaxy Battles is just the ancient hero's journey monomyth, just with spaceships instead of dragons, and Space Tours involves actual science."

The Battlie ghost turns to you, his jaw opening wider and wider with the force of his furious screech. Then he flies away, leaving you more than a little freaked out.

You lose 13 hit points. (spooky damage) You lose 7 hit points. (cold damage)

You see a trio of Dusken Raiders fiercely battling . . . well, each other. "Jared the Duskwalker likes ME the best!" one shouts. "He told me that I was his own personal brand of heroin!"

"No, he likes ME the best!" another shouts. "He told me that I was his own personal flavor of corn chip!"

"Well, that's fine, but he told ME that he couldn't even kiss me because he was so passionate about me that he would accidentally give me two black eyes instead!"

  • Try to Talk Some Sense into Them

"Look, ladies, I know Jared is dreamy, with his shiny skin and his totally not being a real vampire and all, but have you stopped to think that your relationship with him is fundamentally unhealthy?" you ask.

HE LOVES ME!!!" the ghosts shout, in unison, their voices suddenly deep and terrifying, like a well that's full of spiders instead of water. Then a couple of them fly away, weeping.

You lose 25 hit points. (spooky damage) You lose 19 hit points. (cold damage)

Behind a row of tombstones, there's a squad of five Whatsian ghosts plotting their next move against a squad of Space Tourists. "We could use the ionic pliers to agitate the groundwater underneath them and boil them all!" one says.

"No!" another says, "we have to give them a choice! Think, what would the Professor do?"

  • Make a Suggestion

"Well, if the Professor is a time traveler," you say, "he would probably just never travel to this particular set of space-time coordinates, so he didn't get caught up in the fight. Or he would stop the whole war before it starts, and save everyone at once! That sounds like a real Hero of the Peak to me." "You don't understand! There are points in time that are fixed, and some that are blibbly-blobbly, and some that . . . look, you can't just . . . AIIEEEEEEEEEEEEE!" the Whatsian ghosts rise up and fly through you and into the sky, shrieking. It's pretty terrifying.

You lose 50 hit points. (spooky damage) You lose 40 hit points. (cold damage)

A little ways uphill from the battleground, there's a group of Space Tourist ghosts struggling to defend their high ground under a combined Whatsian/Battlie assault. "Set phasers on . . . uh . . . " the Space Tourist's ranking officer says, stuttering.

  • Take Command

"Set phasers on Sudden Realization that Faster-Than-Light Space Travel and Time Travel of Any Kind Are Most Likely Scientifically Impossible!" you shout. "Make it so!" The Space Tourists adjust their weapons and fire at their opponents. There's a brief moment of silence, like an indrawn breath, and then complete chaos as the opposing forces suffer a crisis of faith. Their moaning and shrieking is absolutely terrifying, but at least you've thinned out the ranks a little bit. You lose 125 hit points. (spooky damage) You lose 100 hit points. (cold damage) That's all the horror you can take. You flee the scene.


Occurs at A-Boo Peak with a A-Boo clue in your inventory.