Tin of Submardines
Tin of Submardines | |
---|---|
Monster ID | 1855 |
Locations | The Ice Hole |
Hit Points | 250 |
Attack | 225 |
Defense | 200 |
Initiative | 25 |
Meat | None |
Phylum | fish |
Elements | cold |
Resistance | None |
Monster Parts | lid, tin |
Drops | tin of submardines, sardine can key |
Manuel Entry | |
refreshedit data |
In order to keep warm in the frigid temperatures, this school of fish have packed themselves into an oil-filled metal can. I'm not sure how they manage to make it swim around; I guess they're just shifting their weight in unison or something?
Hit Message(s):
not known
The submardines launch an adorable (and inexplicable) little torpedo out of their can. It explodes rather painfully on your ankle. (CRITICAL HIT!) Eek! Eek! Ow!
The submardines try to ram you, but you give them das boot.
The submardines try to slice you with the lid of their can, but it turns out to be a sardine can't.
You quickly duck beneath the tin of submardines as it charges at your head.
The submardines get into an argument and can't decide which way to swim. Drive? (FUMBLE!)
Occurs at The Ice Hole.