Tin of Submardines

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Revision as of 11:20, 2 April 2023 by imported>Ryo Sangnoir (95 nothing (but dolphin), 140 tin)
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What are the item drop rates?


Tin of Submardines
Monster ID 1855
Locations The Ice Hole
Hit Points 250
Attack 225
Defense 200
Initiative 25
Meat None
Phylum fish
Elements cold
Resistance None
Monster Parts lid, tin
Drops tin of submardines, sardine can key
Manuel Entry
refreshedit data
Tin of Submardines You're fighting a Tin of Submardines

In order to keep warm in the frigid temperatures, this school of fish have packed themselves into an oil-filled metal can. I'm not sure how they manage to make it swim around; I guess they're just shifting their weight in unison or something?

Hit Message(s):

One of the submardines opens the lid slightly, and they swim past and slice your <solar plexus> with the razor-sharp edge. Ugh! Oof! Ouch!

The submardine can plows into your <solar plexus>, leaving a weird little rectangular bruise. Eek! Ow! Eek!

The tin of submardines swims forward really fast and clonks you in the head. Argh! Argh! Eek!

Critical Hit Message:

The submardines launch an adorable (and inexplicable) little torpedo out of their can. It explodes rather painfully on your <solar plexus>. (CRITICAL HIT!) Ow! Ow! Ow!

Miss Message(s):

The submardines try to slice you with the lid of their can, but it turns out to be a sardine can't.

The submardines try to ram you, but you give them das boot.

You quickly duck beneath the tin of submardines as it charges at your head.

Fumble Message:

The submardines get into an argument and can't decide which way to swim. Drive? (FUMBLE!)


After Combat
You acquire an item: tin of submardines (25% chance)*
You acquire an item: sardine can key (% chance)*

Occurs at The Ice Hole.

Notes