Weapon Damage

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Revision as of 08:40, 29 March 2006 by imported>Tyken (Looted & rewritten from http://kol.network-forums.com/viewtopic.php?p=1757)
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The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.

A Disco Bandit's Moxious maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

10-20% of Weapon Power + (Player Muscle - Monster Defense) + Melee Damage + Elemental Damage = Total Damage

Note that when using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are tripled, and not the Total Damage.

Ranged Weapon Damage Formula

10-20% of Weapon Power + ( Player Muscle - Monster Defense) + Melee Damage + Elemental Damage = Total Damage
2

Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.

Monster Damage Formula

Monster Attack - Player Moxie + 100-200% of Monster Level = Total Damage
5

Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by Damage Absorption (and Elemental Resistance, if applicable).