Weapon Damage
The second stage of rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two formulas for damage, depending on weapon, and monsters use their own formula.
A Disco Bandit's Moxious maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
10-20% of Weapon Power + (Player Muscle - Monster Defense) + Melee Damage + Elemental Damage = Total Damage
Note that when using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are tripled, and not the Total Damage.
Ranged Weapon Damage Formula
10-20% of Weapon Power + ( | Player Muscle | - Monster Defense) + Melee Damage + Elemental Damage = Total Damage |
2 |
Note that Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle. With this penalty, it is possible to hit for 0 damage.
Monster Damage Formula
Monster Attack - Player Moxie + | 100-200% of Monster Level | = Total Damage |
5 |
Note that Monsters can never do less than their XP value in damage. The Total Damage is further reduced by Damage Absorption (and Elemental Resistance, if applicable).