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The Hermit humbly requests that this page be rewritten or expanded.
The "Monster Damage Formula" fails to take into account hat and pants power; see talk page for details.
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The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Total Damage = (Monster Attack - Player Moxie) + 100-125% of Monster XP
- Monsters can never do less than their XP value in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Total Damage is calculated.
Notes
- A player with the skill Hero of the Half-Shell and a shield equipped will have their Muscle used in the above formulas instead of their Moxie.
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.