Weapon Damage
From A KoL Wiki
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
|
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Monster Damage Formula
Raw monster damage is given by
Raw Damage = (DIFF) + 20-25% of Monster Level
where
DIFF = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
DIFF = (Monster Attack - Player Muscle), minimum zero.
- This total is then reduced by Damage Reduction, Damage Absorption and Elemental Resistance, as applicable.
- Monsters can never do less than (Monster Level)/5 in damage unless Damage Absorption and/or Elemental Resistance are applicable. Still, these effects are applied after Raw Damage is calculated.
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.