Weapon Damage

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Revision as of 04:18, 5 November 2006 by imported>Dehstil (Monster Damage Formula)

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The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.

A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.

Melee Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ (Player Muscle - Monster Defense)
+ Bonus Melee Damage + Elemental Damage

Ranged Weapon Damage Formula

Total Damage =
10% to 20% of Weapon Power
+ Player Muscle - Monster Defense
2
+ Bonus Melee Damage + Elemental Damage
  • Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.

Monster Damage Formula

Raw monster damage is given by

Total Damage = ((Diff) + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac) * ElementalFrac

where

 Diff = (Monster Attack - Player Moxie), minimum zero

except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:

 Diff = (Monster Attack - Player Muscle), minimum zero.

and

 for Damage Absorption < 10, AbsorbFrac = 1
 for 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10
 for 1000 < Damage Absorption, AbsorbFrac = 0.1

and

ElementalFrac = 1- (Elemental Resistance as a number 0 to 8)/10

Notes

  • Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
  • The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.