Weapon Damage
From A KoL Wiki
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Melee Weapon Damage Formula
Total Damage = |
|
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Ranged Weapon Damage Formula
Total Damage = |
|
- Ranged Weapon damage is the same as Melee Weapon damage, except using half your Muscle.
Monster Damage Formula
Raw monster damage is given by
Total Damage = ((Diff) + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac) * ElementalFrac
where
Diff = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
Diff = (Monster Attack - Player Muscle), minimum zero.
and
for Damage Absorption < 10, AbsorbFrac = 1 for 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10 for 1000 < Damage Absorption, AbsorbFrac = 0.1
and
ElementalFrac = 1- (Elemental Resistance as a number 0 to 8)/10
- This total is then reduced by Damage Reduction, Damage Absorption and Elemental Resistance, as applicable.
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.